Voice Chocolate

On Valentine’s Day, women in Japan record a voice message on their smartphone. That voice is transformed into a unique chocolate pattern, and a premium patisserie, Mont St. Clair, delivers the custom chocolates to the men they love. The recipient then uses a special app that recognises the AR markers in the chocolate, and the voice message plays back from the smartphone.

The campaign comes from Docomo (Japan’s largest mobile phone company) working with agency Hakuhodo. The business context is straightforward. Voice communication traffic falls sharply over the last 15 years, largely due to messaging apps. Docomo uses the ritual of Valentine gifting to make voice feel emotional and “worth using” again.

Why this works as mobile, packaging, and emotion in one system

This is not content about voice. It is voice turned into a physical artefact. The chocolate is both the gift and the interface. The phone becomes the capture tool. The app becomes the playback layer.

That combination matters because it closes the loop between human intent and digital capability. The message is not typed. It is spoken. It arrives as something tangible. Then it becomes audible again at the moment of receiving.

The pattern to steal

If you want to revive a behaviour that is losing ground, the structure here is repeatable:

  • Find a culturally accepted moment where the behaviour already makes sense, in this case Valentine gifting.
  • Convert the behaviour into a physical token people want to give and keep, not a disposable digital asset.
  • Use an interaction layer (AR, scan, app) that reveals the emotional payload at the right moment, for the recipient.

A few fast answers before you act

What is “Voice Chocolate”?

A Valentine concept where a recorded voice message is transformed into a chocolate pattern, delivered as a gift, then played back via an app that recognises AR markers in the chocolate.

Who is behind it?

Docomo in partnership with Hakuhodo, with chocolates delivered with help from Mont St. Clair.

What problem is it addressing?

Falling voice communication usage driven by messaging apps, by making voice feel meaningful again through gifting.

What is the core experience design move?

Turn a voice message into a physical interface, then use a scan-to-reveal mechanic so the voice returns at the moment of receiving.

KLM Connecting Seats

Airports are crowded with people from different backgrounds. This Christmas, KLM brings them together with Connecting Seats. Two seats that translate every language in real time, so people with different cultures, world views, and languages can understand each other.

The experience design move

KLM does not try to tell a holiday message. It creates a small, human interaction in a high-friction environment. You sit down. You speak normally. The barrier between strangers is reduced by the seat itself.

Why this works as a Christmas idea

Christmas campaigns often rely on film and sentiment. This one uses participation. It makes connection visible. It gives the brand a role that feels practical rather than promotional.

The pattern to steal

If you want to create brand meaning in public spaces, this is a strong structure:

  • Pick a real-world tension people already feel (crowded, anonymous, culturally mixed spaces).
  • Introduce a simple intervention that changes behaviour in the moment.
  • Let the interaction carry the message, not a slogan.

A few fast answers before you act

What are KLM Connecting Seats?

Two seats designed to translate language in real time, so strangers can understand each other.

Where does this idea make sense operationally?

In airports and other transient spaces where people from different backgrounds sit near each other but rarely interact.

What is the core brand outcome?

A memorable, lived proof of “bringing people together,” delivered through an experience rather than a claim.

The Day Shazam Forgot

Alzheimer’s Research UK partners with Shazam and does something deliberately uncomfortable. It gives the app the symptoms of Alzheimer’s. You use Shazam as you normally would, but the experience starts to break in ways that mirror memory loss. It is a hard-hitting way to feel, in a small moment, what daily struggle can look like.

The insight behind the campaign is about who needs to be reached. Most people associate Alzheimer’s with late life, but the disease can affect people as young as 40. The post cites over 40,000 people under 65 living with dementia in the UK.

The point is education through friction

This does not try to persuade with claims or statistics alone. It turns education into a lived interaction. Shazam is familiar and fast. Making it unreliable becomes the message.

Why the Shazam choice is strategic

Shazam already sits in a high-frequency behaviour loop. People open it in real life moments. That makes it a powerful carrier for a message about everyday disruption, because it arrives inside everyday life rather than as a separate awareness film.

What to take from this if you build digital experiences

  • If you want people to understand an abstract condition, simulate a small part of the experience, not just the outcome.
  • Put the message inside a familiar behaviour, so the contrast is instantly felt.
  • Use disruption sparingly and intentionally, so the discomfort has a purpose and does not turn into irritation.

A few fast answers before you act

What is “The Day Shazam Forgot”?

A Shazam partnership campaign that simulates Alzheimer’s symptoms to give users a direct, hard-hitting insight into memory loss.

Who is the campaign trying to educate?

A younger audience that may assume Alzheimer’s only affects people in late life.

What key fact reframes the audience assumption?

The disease can affect people as young as 40. The post cites over 40,000 people under 65 living with dementia in the UK.

What is the core creative technique?

Turning a familiar app experience into a controlled failure state, so the message is felt rather than only read.