The Sing For Me Machine

Coca Cola Sing For Me Machine

As part of its global “Open Happiness” campaign, Coca-Cola has set up interactive vending machines in various parts of the world. In Singapore the consumers could hug for a Coke, in Korea they could dance for a Coke…

and now in Stockholm they can sing for a Coke. 🙂 The vending machine has been placed at the Royal Institute of Technology with the sign “Sing For Me” in the front…

Goertz Virtual Shoe Fitting

In September last year I had written about a Nike Sneaker Customization concept from Miami Ad School. Since then ad agency kempertrautmann along with German shoe retailer Goertz have created the same virtual shoe store at Hamburg Central Station and successfully transformed a digital billboard into a point of sale for shoes!

Using Microsoft Kinect gesture controls, the feet of the shopper were first scanned and reproduced on the screen. A choice of shoes were then presented to try on and enjoy virtually. A special social component even allowed shoppers to share a snapshot of them with the shoes on Facebook. Those that decided to buy, were given a QR code that lead them to a mobile checkout, with next day delivery. 😎

NikeID Loop – Sneaker Customization Concept

Here is another interesting concept coming out of Miami Ad School, this time for Nike.

Since Nike has a huge range of sneakers, its next to impossible to try each one of them at the store. In fact its not even possible to find them all at the store.

So a unique interactive mirror using Microsofts Kinect Technology was created to customize the sneakers on the users feet. This way one could try on every pair of Nike sneakers ever made in record time.

The core problem this concept tackles

Retail has a physical constraint. Shelf space. Inventory. Time. Nike’s catalog depth makes “try everything” impossible, even in flagship stores.

This concept flips the constraint by moving variety from physical inventory into a digital layer, while keeping the try-on moment anchored in the body. Your feet. Your stance. Your movement.

Why the mirror mechanic is powerful

  • It keeps context real. You see the shoe on you, not on a product page.
  • It compresses decision time. Rapid switching creates a new kind of “browsing”.
  • It turns discovery into play. The experience is inherently interactive, which increases dwell time.
  • It reduces inventory friction. The store can showcase breadth without stocking breadth.

What this implies for customization and personalization

NikeID is already about making a product feel personal. A Kinect-style mirror extends that by making customization immediate and visual, which can increase confidence before purchase.

The concept also suggests a future where “catalog” becomes a service layer. The physical store is the stage for decision-making, not a warehouse for options.

What to take from this if you run retail CX

  1. Start with the constraint. Space and assortment are physical limits. Digital can expand them.
  2. Keep the experience embodied. Seeing a product on yourself is stronger than seeing it on a screen.
  3. Design for speed. Rapid iteration can become a feature, not a compromise.
  4. Make the output actionable. The experience should flow naturally into saving, sharing, or ordering.

A few fast answers before you act

What is the NikeID Loop concept?

It is a Miami Ad School concept for Nike that uses an interactive mirror and Microsoft Kinect technology to let users customize and “try” different Nike sneakers on their feet digitally.

What problem does it solve in stores?

It addresses the fact that Nike’s full range of sneakers cannot be stocked or tried in one location, by shifting variety into a digital interface.

Why use Kinect or motion tracking?

Motion tracking lets the system align the visual shoe to the user’s feet in real time, keeping the experience believable as people move.

Is this a product or a concept?

In this case, it is presented as a concept coming out of Miami Ad School, showing a possible direction for interactive retail.

What is the transferable lesson?

If you can remove physical constraints through an embodied digital layer, you can increase choice, speed, and confidence without expanding inventory.