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Tag: social sharing

Scrabble WiFi: earn free minutes by spelling

Scrabble WiFi: earn free minutes by spelling

There are places in Paris where you can’t get any Internet connection. So Ogilvy Paris sets up free Wi-Fi hotspots in these areas and incentivises people to use them by first playing a short game of “Scrabble WiFi”.

Once the user proves their spelling skills, the score from the word is converted into free Wi-Fi minutes. The higher you score, the longer the connection. Sharing the score on Facebook doubles the connection time.

How “Scrabble WiFi” works as a hotspot experience

The idea uses a captive portal. That is the login page you see after joining a public Wi-Fi network. Instead of a password form, the portal presents a quick Scrabble-style word challenge and converts your result into time-based access.

  • Select the Scrabble hotspot network.
  • Play a short word round to prove spelling skills.
  • Convert the word score into Wi-Fi minutes.
  • Share on Facebook to double the time.

In cities where people regularly hit connectivity dead zones, turning access into a tiny game can make a utilitarian moment feel like a brand interaction.

The real question is whether your access gate can feel like a fair value exchange instead of a form-filled hurdle.

Why it lands: the reward is immediate and proportional

Most Wi-Fi gates feel like friction. This one feels like a fair trade: you invest a few seconds, you get online. The scoring mechanic makes the reward feel earned, and the “double time” social layer gives people a simple reason to broadcast what they just did. This is a stronger pattern than pushing people through a generic gate because it makes the unlock feel earned and quick.

Extractable takeaway: When you must gate access, use a tiny skill challenge with a proportional reward so the friction reads as a fair trade, not a hurdle.

What Scrabble is signalling with this mechanic

Scrabble WiFi frames spelling as a useful real-world skill, not just a boardgame pastime. It puts the brand in the same place people already reach for their phones and creates a repeatable reason to engage: better words mean more time online.

What to steal for your own “play to unlock” idea

“Play to unlock” means you swap a short interaction for immediate access, with the reward tied directly to what the user just did.

  • Make the trade obvious. One action, one reward, with no hidden steps.
  • Keep the game short. If the unlock takes too long, it stops being a reward.
  • Use proportional rewards. Performance-based access feels fairer than random allocation.
  • Add a clean share multiplier. Doubling time is easy to understand and easy to explain.

A few fast answers before you act

What is Scrabble WiFi?

It is a free hotspot concept where you unlock Wi-Fi minutes by playing a short Scrabble-style word game, with your score converted into connection time.

Why convert a word score into minutes?

It creates a simple value exchange. Better spelling performance earns a longer session, which makes the reward feel earned and transparent.

What does Facebook sharing add to the mechanic?

It turns an individual unlock into public reach by offering a clear incentive: share your score and your connection time doubles.

What is a captive portal in this context?

It is the login or welcome page that appears after you join a public Wi-Fi network. Here it is used to run the mini-game before granting access.

What should you measure if you run something like this?

Track successful unlocks, average session minutes earned, share rate, repeat plays, and sentiment, then compare against the cost of providing access.

Posted on July 1, 2013March 2, 2026Categories Marketing Strategies, Mobile, Power of OnlineTags Cannes Lions, captive portal, Digital Convergence, Experiential Marketing, facebook, France, free Wi-Fi, free wifi minutes, gamification, Mobile, Ogilvy, Ogilvy Paris, paris, password, Scrabble, Scrabble Portable Wi-Fi Campaign, Scrabble Wi-Fi, Scrabble Wi-Fi Minutes, social sharing, spelling, wifi, wifi hotspots
Sveriges Radio: Swedish Radio Plus

Sveriges Radio: Swedish Radio Plus

Second screen usually broadcasts at you. This one lets you write back.

Right now, most second screen experiences push content to the user but do very little by way of two-way interactivity. That however is slowly changing and can already be seen in the TV based second screen experiences from Heineken and Chevy.

Now in one of the first examples of second screen experiences that I have seen with radio, Swedish ad agency Forsman & Bodenfors attempts to make the whole radio experience more visual, interactive, and shareable.

The mechanic: a radio timeline you can enrich in real time

With a new player called “Swedish Radio Plus”, listeners on computers and mobile devices can follow a program and simultaneously add videos, pictures, comments, maps, and polls to the radio timeline. Posts made on this custom timeline are also shared to the user’s Facebook profile, linking back to that exact moment in the program.

The player itself was reported as an HTML5-first build, designed to treat radio like a stream with attachable context instead of a one-way feed.

In public service media, second-screen design only earns attention when it adds context without breaking the core listening habit.

Why it lands

This shifts the second screen from “companion content” to “companion conversation”. By companion conversation, I mean a shared layer where listeners can attach their own context to a live moment instead of only consuming publisher-supplied extras. The timeline makes the program feel like a living object. Something you can annotate, react to, and re-enter at a precise point later. It also turns sharing into a utility rather than a vanity action, because the shared link is anchored to a specific timestamp, not a generic show page. That works because a timestamped timeline gives every contribution a precise place, which makes interaction feel useful instead of noisy.

The real question is whether added context deepens listening or simply competes with it.

Extractable takeaway: If you want genuine interactivity, give listeners one shared artifact. A timeline. Then let them attach context to it in the moment, and make every contribution deep-link back to the exact point that triggered it.

What broadcasters can borrow

  • Make interaction additive, not distracting. Users should enrich the experience without being forced to stop listening.
  • Anchor everything to time. Timestamped posts are what make the experience replayable and shareable.
  • Let the audience do the contextual work. Photos, links, and comments often explain a moment faster than official companion content.
  • Design sharing as navigation. A shared post that jumps to the exact moment is more useful than “here’s the show”.

A few fast answers before you act

What is Swedish Radio Plus?

It is an interactive radio player concept that lets listeners add media and comments to a program timeline while listening, then share those timeline moments socially with deep links.

What makes it different from typical second screen experiences?

It supports two-way contribution. Listeners do not just receive extras. They can publish context into the timeline as the show plays.

Why is the timeline format important?

Because it creates a shared structure. Every comment, image, or poll has a precise home in time, which makes the experience navigable and re-usable.

What is the main benefit for broadcasters?

It increases engagement without needing more programming. The audience generates context and distribution around the existing show.

What is the main risk if you copy this model?

If the interaction flow is heavy or noisy, it competes with listening. The best version feels lightweight and optional, not mandatory.

Posted on May 13, 2013March 6, 2026Categories Emerging Trends, Marketing Strategies, Mobile, Power of Online, Social MediaTags Forsman & Bodenfors, interactive radio, public service media, radio innovation, second screen, Second Screen Campaigns, second screen experiences, social sharing, Society 46, Sveriges Radio, Sveriges Radio Plus, sweden, Swedish Radio, Swedish Radio Plus, timeline UX
Sky Company: Air Check-in

Sky Company: Air Check-in

Free fall is not the moment you expect a social check-in. But that is exactly the hook behind Air Check-in, an app that lets parachutists post to Facebook while they are still in the air.

Parachuting specialists Sky Company wanted to promote their Facebook fan page. With ageisobar Brazil they developed the Air Check-in app. It lets users take pictures during the jump while recording their height, then attempts to post the details to the user’s Facebook timeline via 3G. If reception drops at altitude, it stores the check-in and publishes later.

How the mechanic earns attention

The mechanism is a simple risk-reward loop. Capture proof while falling. Attach altitude data. Post immediately if the network allows, or queue it for later so the story still lands. The social post itself carries a built-in path back to Sky Company’s Facebook presence, turning each jump into a shareable referral moment.

In consumer-facing mobile activations, the strongest ideas turn a real-world constraint (connectivity, timing, attention) into part of the narrative rather than a limitation to hide.

Why it lands

This works because it makes the experience legible to spectators. “I checked in while skydiving” is an instantly repeatable line, and the altitude detail adds credibility. It is also practical marketing. The product being sold is not the app, it is the jump itself, with the social artifact functioning as both proof and invitation. This is the kind of activation worth copying because it designs for the primary failure mode instead of pretending it will not happen. The real question is whether your sharing mechanic still produces a clean proof moment when the environment misbehaves.

Extractable takeaway: If you want social sharing to feel earned, tie it to a moment the audience already considers extreme, then package the proof in a format that posts cleanly even when the network is unreliable.

How to build a shareable proof moment

  • Make the “impossible” part measurable. Altitude data turns a claim into a receipt.
  • Design for network failure. Queue-and-post-later, meaning capture now and publish when signal returns, keeps the promise even when connectivity drops.
  • Build referral into the artifact. If the post points back to the brand destination, every participant becomes distribution.
  • Let the participant be the headline. The story is “what I did,” not “what the brand says.”

The same “on the fly” logic shows up in an earlier parachuting campaign for Hotels.com. The focus there is the brand’s high-speed mobile booking app, positioned as easy enough to use while airborne. To prove it, they team up with extreme athlete and stuntman JT Holmes for a stunt demonstration that dramatizes booking a room mid-jump.


A few fast answers before you act

What is Air Check-in in one sentence?

A skydiving app that captures photos and altitude during a jump and posts a Facebook check-in immediately if possible, or saves it to publish later if reception drops.

Why is “store it for later” a key part of the idea?

Because it protects the core promise. The story still posts even when the most likely failure mode, weak connectivity at altitude, happens.

What is the marketing value of adding altitude to the post?

It makes the claim credible and more shareable. The audience can immediately see this was not staged on the ground.

Why include the Hotels.com example in the same post?

It reinforces the same creative pattern. Use an extreme context to prove a mobile behavior is fast and simple, then let the spectacle carry the message.

What is the transferable pattern behind Air Check-in?

Turn a real constraint into the mechanic, make the proof measurable, and design the sharing flow so it still publishes cleanly when conditions are imperfect.

Posted on May 7, 2013March 5, 2026Categories Marketing Strategies, Mobile, Social MediaTags Ageisobar, ageisobar Brazil, Air Check-in, Air Check-in app, android, Android app, booking app, booking hotels in free fall, brasil, Brazil, check-in, Experiential Marketing, facebook, Facebook checkin, Facebook Fan Page, free fall, hotel reservation, hotels.com, iOS apps, iPhone, iPhone app, JT Holmes, mobile app marketing, Parachuting, parachutists, Sao Paolo, Sky Company, skydiver, skydiving, social sharing, viral campaign, Viral Videos, Xtreme Booking, Xtreme Hotel Booking

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