The Escape Service: Press the red button

DDB Paris creates a new service for the French rail booking site Voyages-sncf.com. “The Escape Service” lets people escape to any destination they want by simply pushing a magical red button.

Together with the French collective Pleix, they design three celebrations that emerge from a 3×3 meter black box that unfolds like a giant jack-in-the-box. In Paris, the cube lures passers-by in, asks where they want to go, then bursts into a destination-themed surprise and hands out a mock ticket for the chosen trip.

In European rail and travel marketing, turning an abstract promise like “escape” into a public, physical moment helps people imagine the journey instantly.

The film also ends by inviting viewers to press the button themselves and experience a first-person view version of the Escape Service.

A black box that behaves like a travel shortcut

The mechanism is deliberately minimal. There is one obvious choice, press the red button. The payoff is oversized, because the box transforms into a celebration that makes “go anywhere” feel real without explaining routes, prices, or schedules.

Why the red button is the real interface

The button turns travel intent into an action you can perform in one second. That matters because it removes hesitation. You do not need to “plan” to participate. You only need curiosity, and the street does the rest.

What the campaign is really proving for Voyages-sncf.com

This is not about a single destination. It is about choice and immediacy. The idea says: if you can decide on the spot, you can book on the spot. The mock ticket detail pushes the story from spectacle into something you can take away and show.

What to steal for your next service launch

  • Reduce the interaction to one decision. One button is better than a menu when you need street participation.
  • Make the reward visible to bystanders. If spectators can understand the payoff, the crowd recruits the next person.
  • Personalize the outcome fast. A destination choice and a ticket-like takeaway make the moment feel “mine”.
  • Bridge offline to online without forcing it. A first-person online version extends reach without changing the story.

A few fast answers before you act

What is “The Escape Service” for Voyages-sncf.com?

It is a public pop-up experience where a black box invites people to press a red button, choose a destination, and trigger a surprise celebration that dramatizes the idea of escaping by train.

Why use a red button and a box?

Because it is self-explanatory. A single button removes friction and creates a clear before-and-after moment that people remember and film.

What makes this more than a stunt?

The mechanic maps cleanly to the service promise: pick a destination and go. The mock ticket detail turns the experience into a personal travel intent, not only entertainment.

How does this support online booking?

It makes “decide and book” feel effortless. The film’s first-person online extension reinforces that the same impulse can continue digitally.

What is the transferable lesson for service marketing?

When your product is intangible, build a physical interface that compresses the benefit into one action and one memorable payoff.

Ford C-Max Augmented Reality

A shopper walks past a JCDecaux Innovate mall “six-sheet” screen and stops. Instead of watching a looped video, they raise their hands and the Ford Grand C-MAX responds. They spin the car 360 degrees, open the doors, fold the seats flat, and flip through feature demos like Active Park Assist. No printed marker. No “scan this” prompt. Just gesture and immediate feedback.

What makes this outdoor AR execution different

This is where augmented reality in advertising moves from a cool, branded desktop experience to a marker-less, educational interaction in public space. The campaign, created by Ogilvy & Mather with London production partner Grand Visual, runs on JCDecaux Innovate’s mall digital screens in UK shopping centres and invites passers-by to explore the product, not just admire it.

The interaction model, in plain terms

Instead of asking people to download an app or scan a code, the screen behaves like a “walk-up showroom.”

  • Hands up. The interface recognises the user and their gestures.
  • Virtual buttons. On-screen controls let people change colour, open doors, fold seats, rotate the car, and trigger feature demos.
  • Learning by doing. The experience is less about spectacle and more about understanding what the 7-seat Grand C-MAX offers in a few seconds.

How the marker-less AR works here

The technical leap is the move away from printed markers or symbols as the anchor for interaction. The interface is based on natural movement and hand gestures, so any passer-by can start immediately without instructions.

Under the hood, a Panasonic D-Imager camera measures real-time spatial depth, and Inition’s augmented reality software merges the live footage with a 3D, photo-real model of the Grand C-MAX on screen.

In retail and out-of-home environments, interactive screens win when they eliminate setup friction and teach the product in seconds.

Why this matters for outdoor digital

If you care about outdoor and retail-media screens as more than “digital posters,” this is a strong pattern:

  • Lower friction beats novelty. The magic is not AR itself. The magic is that the user does not need to learn anything first.
  • Gesture makes the screen feel “alive.” The moment the passer-by sees the car respond, the display stops being media and becomes a product interface.
  • Education scales in public space. Showing how seats fold, how doors open, or what a feature demo looks like is hard to compress into a static ad. Interaction solves that.

Practical takeaways if you want to build something like this

  • Design for instant comprehension. Assume 3 seconds of attention before you earn more. Lead with one obvious gesture and one obvious payoff.
  • Keep the control set small. Colour, rotate, open, fold. A few high-value actions beat a deep menu.
  • Treat it like product UX, not campaign UX. The success metric is “did I understand the car better,” not “did I watch longer.”
  • Instrument it. Track starts, completions, feature selections, and drop-offs. Outdoor can behave like a funnel if you design it that way.

A few fast answers before you act

What is the core innovation here?

Marker-less, gesture-driven AR on mall digital screens that lets passers-by explore product features without scanning a code or using a printed marker.

What does the user actually do?

They raise their hands to start, then use on-screen controls to change colour, open doors, fold seats, rotate the car, and trigger feature demos like Active Park Assist.

What technology enables it?

A depth-imaging camera measures real-time spatial depth, and AR software merges live footage with a 3D model of the vehicle.

Why does “marker-less” matter in public spaces?

Because it removes setup friction. Anyone walking by can immediately interact through natural movement and gestures.

Short shorts at Superette

With both men and women now wearing their shorts at breathtaking heights, fashion chain Superette was presented with a unique opportunity to draw attention to their sale on short shorts. DDB Auckland created ads that were placed on the virgin thighs exposed in this latest trend, by putting indented plates across the inner city and fashion district bus stops, mall seats and park benches, so that when people sat down the message was imprinted on their thighs.

This meant that as well as having branded seats, a veritable army of free media was created for Superette, with thousands of imprints being created and lasting up to an hour. Plus, by the nature of where the ads were placed, only the hippest young cats were seen advocating the brand.