Volkswagen virtual Golf Cabriolet app

Volkswagen virtual Golf Cabriolet app

The Golf Cabriolet is back after 9 years of absence, since production was stopped in 2002. Volkswagen together with Paris based agency ‘Agency.V.’ have come up with the worlds first augmented reality car showroom app for the iPad2, iPhone and Android. Here, augmented reality means using the phone or tablet screen as a lightweight showroom for a virtual version of the car.

The app lets you explore the vehicle and play with it’s features like opening the soft-top roof, rotating the car, checking the vehicle’s details, changing the body colour or the style of the rims. You can even take a picture of yourself with the virtual car and share each step of this experience through your social networks.

Why this is a useful AR showroom idea

This is a clean, practical use of augmented reality. It gives people a way to “handle” the car without needing a dealership visit. The experience stays focused on the things people actually want to try first. The roof open and close. The rotation. The color and rim changes. Because the app turns the screen into a hands-on showroom, the product feels easier to explore and share.

Extractable takeaway: AR product demos work best when they compress first-touch exploration into a few obvious actions people already want to try.

In car marketing, that shifts the first product interaction from the dealership to the viewer’s own screen.

What Volkswagen is really demonstrating here

The business intent is not to recreate the full dealership experience. It is to move the first high-interest product interaction into a portable format people can control, personalize, and share.

The real question is whether that kind of lightweight showroom removes enough friction to make early product interest feel immediate and worth passing on.

What to take from this if you are building AR product demos

  1. Prototype “touch” moments first. Opening, rotating, and quick configuration are the behaviors people expect before they care about specs.
  2. Keep the interaction set small and obvious. A few high-intent controls beat a feature dump in early-stage AR.
  3. Make sharing a natural outcome of exploration. A photo-with-the-product moment is a low-friction distribution mechanic.
  4. Use AR to remove the dealership barrier. The value is access and play, not realism for its own sake.

A few fast answers before you act

What is the Volkswagen virtual Golf Cabriolet app?

An augmented reality car showroom app for iPad2, iPhone and Android that lets people explore and customize the Golf Cabriolet.

What can you do inside the app?

Open the soft-top roof, rotate the car, check details, change body colour, change rim styles, and take a photo with the virtual car to share socially.

Who created it with Volkswagen?

Paris based agency ‘Agency.V.’.

Why is this a useful AR showroom idea?

It brings the core product exploration moments onto a personal screen, so people can interact with the car before any dealership visit.

Where could people download it?

From the French iTunes Store for iPhone and iPad 2, and from the Android market for Android devices.

Mountain Dew: Paintball Street Art in London

Mountain Dew: Paintball Street Art in London

Paintballing meets street art in Mountain Dew Energy’s UK campaign. The idea is built around a simple collision: take the raw physicality of paintballing and merge it with graffiti culture.

The campaign is centred on a Facebook app designed to find and showcase the brand’s official street artists. Rather than appointing talent from the top down, Mountain Dew Energy lets fans decide who represents the brand on the street.

The campaign video shows the Graffiti Kings creating large-scale street art using paintballs inside London’s graffiti hub, the Leake Street Tunnel. The featured artists, Knoxville and Grohl, are not random selections. They were chosen by fans following a teaser phase that invited participation before a single wall was painted.

When the medium becomes the spectacle

The mechanism is the twist on technique. Graffiti is usually associated with spray cans and markers. Paintballs introduce unpredictability, force, and performance. The act of creation becomes as interesting as the final artwork, giving the campaign strong visual momentum.

In youth and culture-led marketing, credibility rises when the brand builds a participatory system and lets the community validate the outcome.

In UK culture-led brand marketing, credibility compounds when the community is allowed to validate who gets the wall.

The real question is whether you will let fans choose the makers before you ask them to share the outcome.

Why fan selection changes the power dynamic

Letting fans choose the artists shifts authorship. The brand steps back from curating taste and instead creates a framework where the community validates talent. That makes the outcome feel earned rather than manufactured, which matters in street culture.

Extractable takeaway: If you need cultural credibility, move selection upstream and let the community choose the creators before you invest in production.

This also gives the campaign a built-in narrative arc. The teaser phase creates anticipation. The vote creates ownership. The execution becomes a payoff that fans feel partially responsible for.

The intent behind the paintballs

The business intent is not just awareness. It is cultural alignment. Mountain Dew Energy positions itself close to street culture, creativity, and youth expression. By avoiding polished studio aesthetics, the brand signals that it understands the messier, louder edges of its audience. Brands should not borrow street-culture signals unless they also borrow the audience’s decision rights.

Moves to copy from paintball graffiti

  • Hybridise formats. Combining two cultures can create immediate distinction.
  • Make creation performative. If the process is entertaining, it becomes shareable.
  • Let fans decide. Participation before execution increases emotional investment.
  • Choose the right setting. Leake Street Tunnel adds credibility that no set could replicate.
  • Design the buildup. Teasers and voting give the campaign a rhythm, not just a reveal.

A few fast answers before you act

What makes this campaign different from typical street art sponsorships?

The use of paintballs turns graffiti into a live performance, not just a finished visual, and makes the act of creation central to the story.

Why involve fans in choosing the artists?

It transfers credibility. When the community selects the talent, the brand avoids looking like it is imposing taste from above.

Does the Facebook app actually matter?

Yes. It is the coordination layer, meaning the simple system that collects votes and points fans to the official artists, and gives the campaign a reason to unfold over time.

What audience behaviour is this trying to encourage?

Engagement, sharing, and identification with the brand as part of a creative subculture rather than just a beverage choice.

What is the key takeaway for brand-led cultural campaigns?

Create a platform, not just a placement. When people can influence the outcome, they are more likely to care about the result.