Volkswagen virtual Golf Cabriolet app

The Golf Cabriolet is back after 9 years of absence, since production was stopped in 2002. Volkswagen together with Paris based agency ‘Agency.V.’ have come up with the worlds first augmented reality car showroom app for the iPad2, iPhone and Android. Here, augmented reality means using the phone or tablet screen as a lightweight showroom for a virtual version of the car.

The app lets you explore the vehicle and play with it’s features like opening the soft-top roof, rotating the car, checking the vehicle’s details, changing the body colour or the style of the rims. You can even take a picture of yourself with the virtual car and share each step of this experience through your social networks.

Why this is a useful AR showroom idea

This is a clean, practical use of augmented reality. It gives people a way to “handle” the car without needing a dealership visit. The experience stays focused on the things people actually want to try first. The roof open and close. The rotation. The color and rim changes. Because the app turns the screen into a hands-on showroom, the product feels easier to explore and share.

Extractable takeaway: AR product demos work best when they compress first-touch exploration into a few obvious actions people already want to try.

In car marketing, that shifts the first product interaction from the dealership to the viewer’s own screen.

What Volkswagen is really demonstrating here

The business intent is not to recreate the full dealership experience. It is to move the first high-interest product interaction into a portable format people can control, personalize, and share.

The real question is whether that kind of lightweight showroom removes enough friction to make early product interest feel immediate and worth passing on.

What to take from this if you are building AR product demos

  1. Prototype “touch” moments first. Opening, rotating, and quick configuration are the behaviors people expect before they care about specs.
  2. Keep the interaction set small and obvious. A few high-intent controls beat a feature dump in early-stage AR.
  3. Make sharing a natural outcome of exploration. A photo-with-the-product moment is a low-friction distribution mechanic.
  4. Use AR to remove the dealership barrier. The value is access and play, not realism for its own sake.

A few fast answers before you act

What is the Volkswagen virtual Golf Cabriolet app?

An augmented reality car showroom app for iPad2, iPhone and Android that lets people explore and customize the Golf Cabriolet.

What can you do inside the app?

Open the soft-top roof, rotate the car, check details, change body colour, change rim styles, and take a photo with the virtual car to share socially.

Who created it with Volkswagen?

Paris based agency ‘Agency.V.’.

Why is this a useful AR showroom idea?

It brings the core product exploration moments onto a personal screen, so people can interact with the car before any dealership visit.

Where could people download it?

From the French iTunes Store for iPhone and iPad 2, and from the Android market for Android devices.

AR Cinema: London Movie Scenes on iPhone

Turn London into a living movie map

The Augmented Reality Cinema app for the iPhone allows you to walk around London and discover all the places where movies have been shot. Just point your iPhone in the direction of a sweetspot, and get a replay of the movie scene that was shot there. Here, a “sweetspot” is simply a nearby filming-location marker the app points you to.

The app is currently a work in progress prototype. But if and when it does see the light of day, I am sure it will make a great gizmo for all the movie buffs out there.

The magic is not AR. It is time travel

The clever part is the juxtaposition. You stand in the real location. Then you pull the filmed moment back into that exact space. That overlap between “here” and “then” is what makes the concept feel instantly shareable and instantly fun. The AR layer should stay secondary. The scene is the hero.

City exploration experiences land best when they turn real-world wandering into a lightweight mission with an instant payoff.

In European city tourism and cultural discovery, experiences like this work when they reward curiosity without changing how people naturally move.

The real question is whether you can make a place feel different in ten seconds, with one gesture, without breaking the walk.

Why this fits the way people explore cities

It turns wandering into a mission without forcing a route. You move naturally, and the city rewards curiosity with a scene. That is a strong mechanic for tourists and locals alike because it makes discovery feel personal.

Extractable takeaway: If your experience can turn “I am here” into “I was there” with a single action, the user will do the sharing for you.

What this prototype is really aiming for

A new kind of location-based entertainment. Part guided walk, part trivia, part nostalgia. Built around the simplest action. Point. Watch. Move on.

Steal this pattern for AR city walks

  • Real place first. Anchor the experience to real places people already want to visit.
  • One gesture unlocks payoff. Give the user one simple gesture that unlocks the payoff. Point and replay.
  • Use “before vs now” contrast. Use “before vs now” contrast as the hook. It creates emotion without heavy storytelling.

A few fast answers before you act

What does the Augmented Reality Cinema app do?

It lets you walk around London, point your iPhone toward a location “sweetspot,” and replay the movie scene filmed there.

Is the app available?

The post describes it as a work-in-progress prototype.

Who is it for?

Movie buffs and anyone who enjoys exploring film locations while walking the city.

What is the core mechanic?

Location-based discovery paired with an AR replay that overlays a movie scene onto the real place where it was shot.

Why does this feel like “time travel” rather than AR?

Because the payoff is the filmed moment mapped back onto the real location, so you experience “here” and “then” at the same time.