Hyundai Elantra: Driveway Decision Maker

When choice made the Elantra harder to buy

In North American automotive marketing in 2012, the hardest moments are often the ones created by success: when a winner expands and the buyer suddenly has more to compare.

The Hyundai Elantra was named 2012 North America Car of the Year. Momentum was strong.

Then Hyundai introduced two additional variants. The Elantra Coupe and the Elantra GT. Suddenly, a clear win turned into a harder purchase decision.

More choice created more hesitation. Hyundai needed to simplify the decision again, without reducing the range.

Turning your driveway into the showroom

Instead of pushing another brochure or comparison chart, Hyundai built the Driveway Decision Maker.

By combining Google Street View, projection mapping, and real-time 3D animation, prospective buyers could see exactly what an Elantra would look like parked in their own driveway.

The experience replaced imagination with visualization. No guessing scale. No abstract renders. Just your house, your street, and the car.

Why seeing it at home removed friction

Car buying is emotional, but doubt creeps in when people cannot picture ownership.

The Driveway Decision Maker collapsed distance between consideration and ownership. By anchoring the car to a familiar, personal environment, Hyundai removed uncertainty about fit, size, and presence.

The experience also shifted control to the viewer. Instead of being told what to like, buyers explored the car in their own context.

The business goal behind the experience

The intent was not novelty.

Hyundai wanted to reduce decision paralysis created by a broader lineup and move people confidently from interest to purchase. By helping buyers visualize the outcome, the brand shortened the path to commitment.

This was about restoring clarity, not adding noise.

What brands can steal from Driveway Decision Maker

  • Bring the product into the customer’s world. Context beats abstraction.
  • Replace imagination with visualization. Show the outcome, not the promise.
  • Use technology to remove doubt. Innovation works best when it answers a real buying question.
  • Support choice instead of limiting it. Help people decide rather than forcing simplification.

Hyundai invited consumers to try the experience themselves at www.pickmyelantra.com.


A few fast answers before you act

What problem was Hyundai solving?

Too much choice created hesitation. Buyers struggled to decide between Elantra variants.

How did the Driveway Decision Maker work?

It combined Google Street View, projection mapping, and real-time 3D animation to place the car into a buyer’s actual driveway.

Why was this more effective than a configurator?

Because it grounded the decision in a personal, familiar environment instead of abstract specifications.

What business outcome did Hyundai target?

Reducing purchase friction and restoring confidence across an expanded model lineup.

What is the transferable lesson?

If your product requires imagination to buy, use technology to make the outcome visible.

Goodyear Eagle F1 Test Drive

Goodyear does not try to “tell” you that a tire grips better. They stage a test drive that makes you feel it.

A customer walks into a Goodyear retail store expecting the usual sales conversation. Instead, a salesman offers a test drive. The customer gets into a performance car with what looks like a normal driver. Then the drive turns into a controlled, choreographed, Hollywood-grade demonstration. The driver is a disguised stunt professional. The “test route” includes conditions that exaggerate what traction and control actually mean when things get unpredictable.

That single choice is the unlock. The product story is no longer a brochure. It is an experience.

The idea in one line

Goodyear turns a retail test drive into entertainment that proves performance.

Why this works so well

Most tire marketing struggles with the same problem. Performance is hard to visualize until you are already in a situation where you need it. “Better grip” sounds like every other claim until something slips.

This activation removes that abstraction by doing three things at once:

  1. It makes proof visible.
    The story is designed around moments where traction and handling show up as a physical result. You do not need to understand tread compounds to understand what you just felt.
  2. It creates real human reaction.
    A staged product demo can feel like a stunt. A real customer reaction makes it believable, and shareable, at the same time.
  3. It anchors the brand in the point of sale.
    This is not a distant TV spot. The narrative starts inside the tire store. The purchase context is baked into the content, so the jump from awareness to intent is shorter.

The “retail first” storytelling pattern

A lot of experiential marketing starts with spectacle, then tries to connect it back to the product.

This one starts with the most ordinary commercial moment. A customer is about to buy tires. Then the experience expands outward. That sequencing matters, because it keeps the brand motive clear. This is not adrenaline for its own sake. It is a dramatic way to demonstrate a benefit that is otherwise invisible.

If you are a brand leader trying to justify experiential investment, this is a useful blueprint. It is not “brand theater.” It is a product demonstration that happens to be entertaining enough to travel.

What to borrow if you run marketing or commerce

Design for “proof moments,” not messages

Write down the one thing a customer must believe for your product to win. Then ask what they would need to see, feel, or experience for that belief to become non-negotiable.

Build the experience around the buying context

Placing the opening scene in a retail outlet removes friction. The story is already where the decision happens. For many categories, that is the most underrated advantage.

Treat the camera as a distribution strategy

The activation is designed to be filmed. Multiple angles. Real people. A sequence that escalates. In practice, the video becomes the scalable media layer on top of a physical stunt.

Make the customer the hero, not the brand

The most memorable part is not a feature list. It is the reaction. The brand earns attention by giving the customer an experience worth talking about.

The deeper point

This is a category where functional proof usually loses to price promotions and familiarity. Goodyear flips that by turning functional proof into an event.

It is a reminder that “performance marketing” does not always mean dashboards and retargeting. Sometimes it means engineering a moment where the product benefit cannot be unseen.


A few fast answers before you act

What is the campaign actually demonstrating?

It demonstrates traction and handling in exaggerated all-season conditions, so the benefit becomes tangible.

Why stage it in a retail store instead of a track?

Because the purchase decision lives in retail. The story starts where intent is highest.

What makes this feel credible instead of gimmicky?

Real customer reactions plus a clear link between the stunts and the product promise. The entertainment serves the proof.

What is the repeatable lesson for other categories?

Find your “invisible benefit” and create a safe, dramatic way to make it visible, then film it for scale.

When does this approach fail?

When the experience is spectacle with no causal link to a product benefit. If you cannot explain what is being proven, you are buying attention, not belief.

Volkswagen Beetle: Juiced Up

A billboard looks normal until you point your phone at it. Then the Beetle “juices up” into a 3D scene that spills out of the frame, turning a static poster into something you can explore.

That is the twist behind Volkswagen’s Beetle “Juiced Up” launch, created with Red Urban. Traditional out-of-home placements like billboards and bus shelters double as augmented reality markers. Download the custom app, scan the printed ad, and a 3D experience unlocks on your screen.

An AR marker is a printed visual pattern that a camera can recognize. When the app detects it, it anchors digital 3D content to the real-world poster so the animation appears to sit on top of the physical ad.

In large automotive launches, the best out-of-home work turns “I noticed it” into “I did something with it”, without asking people to learn a new behaviour.

Why AR markers work so well in out-of-home

Out-of-home already has the two things AR needs. Scale and repetition. People pass the same placements multiple times, which makes it easier for curiosity to build. Once someone scans, the experience feels like a hidden layer you only get if you engage.

The other advantage is perception. A revamp is hard to communicate through copy alone. A 3D reveal makes the “newness” feel more tangible, even if the viewer only plays for a few seconds.

What this launch is really optimizing for

This is not just about feature education. It is about reframing the Beetle’s personality and making the redesign feel more assertive and contemporary. The app is a proof device. It says “this is different” by behaving differently than a normal poster campaign.

What to steal for your next OOH-led activation

  • Make the trigger obvious. A single prompt, scan here, is enough. Let the payoff do the persuasion.
  • Anchor the interaction to the medium. If it is out-of-home, the phone should feel like a lens on the poster, not a separate experience.
  • Keep the first moment fast. If the 3D reveal does not land immediately, the novelty collapses.
  • Design for “I have to show you”. The best activations create a demo impulse that spreads in person.

A few fast answers before you act

What is “Volkswagen Beetle: Juiced Up”?

It is an out-of-home launch activation where Volkswagen posters and billboards act as AR markers. A dedicated mobile app unlocks a 3D Beetle experience when viewers scan the ads.

Why use AR markers instead of a standard QR code?

Markers make the poster itself the interface. That keeps the experience visually seamless, and it helps the 3D content feel physically attached to the real ad.

What is the main benefit of this approach for a product revamp?

It makes “newness” experiential. A 3D reveal can communicate attitude and redesign energy faster than a feature list.

What is the biggest practical risk with AR OOH?

Friction. If the app install and scan flow is slow, most people will not complete it. The reward has to justify the effort quickly.

What is the simplest way to improve completion rates?

Reduce steps and increase immediate payoff. Clear instruction at the poster, fast recognition, and an instant 3D moment that feels worth showing to someone else.