Happy Holiday Videos 2012: Agency Stunts

Welcome back. Hope everyone had a great holiday season. Now for a great start to 2013.

Taking off from my last post, here are a series of holiday action videos created by ad agencies around the world in their lead up to Christmas 2012. By “holiday action videos,” I mean greetings built around a simple interaction or trigger with a visible payoff.

Holiday greetings that behave like products

The mechanism across this set is consistent. Use the “holiday card” moment as permission to ship something people can experience, not just watch. A hacked player, a tweet-triggered donation, a synchronized “orchestra,” a physical gag product.

In global agency culture, the holiday card is a low-risk moment to test interactive mechanics and craft that can later show up in bigger client work.

Why this format keeps working

These pieces earn attention because they trade greeting-card sentiment for an observable action. The real question is whether your greeting demonstrates a capability people can experience, not just a sentiment they can scroll past. You should treat the holiday card as a tiny product launch, not a branded message. The viewer is not only receiving wishes. They are triggering something, learning something, or being surprised by a mechanism that is simple enough to retell.

Extractable takeaway: If you want something to travel during peak-season noise, design a one-step interaction with a visible payoff, and make the payoff describable in a single sentence. That is retellability, meaning a friend can summarize it in one sentence.

Maurice Lévy’s Digital Wishes by Publicis Groupe

Maurice Lévy, the chairman and chief executive of Publicis Groupe, traditionally records a holiday greeting-card video. This year, through a special deal with YouTube, Publicis modified the function buttons of the video player and embed tricks into what seems like another long, boring address by an ad industry veteran.

TwinterWonderland by 360i

To celebrate the arrival of the holiday season and provide assistance to those affected by Hurricane Sandy, 360i wanted to do something big. For every #TwinterWonderland tweet they received, 360i donated $5 to an aid organization helping with the post-Sandy cleanup effort.

25th Anniversary Holiday CompuCard by TBWA\TORONTO

To celebrate their 25th anniversary, TBWA\TORONTO brought in their digital expert from 1988, who then, through an e-card, tried to capture the spirit of their past along with their digital future.

Buzzed Buzzer by Havas Worldwide Chicago

The first New Years Eve noise maker that only works when you’re drunk.

Christmas carol played on food by FullSIX Spain

To wish happy new year to customers and friends, FullSIX transformed typical Spanish Christmas food into a carol-playing piano.

Click here to watch video on the AdsSpot website.

The Snow Machine by Weapon7

Passers-by were invited to Tweet #snow to @thesnowmachine Twitter account. For every tweet received, the machine gave ten seconds of snow flurry. The event ran all day, was seen by thousands of people and generated over one thousand tweets.

Stealable patterns for next year’s greeting

  • Give the audience one trigger. One hashtag, one button, one simple mechanic.
  • Make the payoff visible. Something changes immediately, on-screen or in the real world.
  • Design for retellability. If the idea cannot be summarized in one sentence, it will not spread.
  • Let craft do the selling. Use the holiday excuse to demonstrate capability, not just sentiment.

A few fast answers before you act

What makes “holiday action videos” different from normal holiday ads?

They are built around a visible action or interaction. The greeting is the excuse. The mechanism is what people experience, talk about, and share.

Why do agencies use holiday cards as a playground for experimentation?

The stakes are lower and the audience is receptive, so it is easier to try unusual formats, technical tricks, and interactive mechanics that would be harder to justify elsewhere.

What is the common mechanism across the strongest examples?

One clear trigger and one clear payoff. A hacked player that surprises you, a tweet that causes a donation, a simple “instrument” that performs when activated.

How do you keep it from feeling like a gimmick?

Anchor the interaction in a human reward. Delight, generosity, togetherness, or a simple shared joke. Then keep friction low so the idea survives first contact.

How do you test retellability before you publish?

Ask someone outside the project to explain the idea back to you after a 10-second description. If they cannot say the trigger and payoff in one sentence, simplify the mechanic.

CuteCircuit x Ballantine’s: tshirtOS

A grey T-shirt looks ordinary until it lights up and starts broadcasting whatever you choose. Text. Images. A status. A moving graphic. Your chest becomes a screen.

London fashion house CuteCircuit, in collaboration with whisky brand Ballantine’s, introduces tshirtOS, described as a wearable, shareable, programmable T-shirt built for digital creativity.

Here is a short making-of film, described as having received over 500,000 views.

What tshirtOS actually is

At the center is a 32 by 32 grid of 1,024 LEDs on the front of the shirt, controlled via an app on your phone. The concept is expanded with built-in components including a micro-camera, a microphone, an accelerometer, and speakers. The result is a garment that can display and capture content, then push it outward as a wearable broadcast. Here, that means the shirt itself becomes the display surface and the phone becomes the control layer.

In global consumer culture, where mobile is the primary tool for self-expression, programmable wearables turn identity signals into a personal channel that travels with the wearer.

Why it lands

Most “future of fashion” ideas die because they look like tech demos instead of culture. tshirtOS works as a story because it keeps a familiar object, the plain tee, then adds one new superpower that everyone understands immediately. You can show something. Right now. In public. Because the output appears on a familiar object people already understand, the technology reads as communication before it reads as hardware. That instant legibility makes the idea feel less like a gadget and more like a new medium.

Extractable takeaway: If you are launching a new interface, anchor it in a familiar form factor, then make the first benefit obvious in one glance so the audience explains it for you.

What the brands are really betting on

The ambition is bigger than a one-off prototype. It is a new creative canvas that sits between fashion, social content, and live communication. Ballantine’s gets cultural adjacency to creativity and experimentation, while CuteCircuit extends its interactive fashion narrative into something that looks commercially repeatable.

The real question is whether a programmable garment can move from prototype theater into a repeatable medium people instantly understand and want to use.

The second film, “T-shirt of the future,” puts tshirtOS into a night-out storyline. It is described as having already generated over 1.3 million views.

What to steal from tshirtOS

  • Prototype the medium, not the message. When the platform is new, the product itself is the headline.
  • Design for instant comprehension. If it cannot be understood in a second, it will not spread.
  • Show it in culture, not a lab. A night out beats a spec sheet for explaining why it matters.
  • Make it programmable. Viewer control creates infinite variations without infinite production.

A few fast answers before you act

What is tshirtOS in one line?

A programmable T-shirt concept that uses a 32 by 32 LED grid and a mobile app to display and share digital content in real time.

What hardware is described as being inside the shirt?

A 1,024 LED grid plus components including a micro-camera, microphone, accelerometer, and speakers.

Why does a programmable shirt matter for brands?

It turns the wearer into a moving, controllable surface for expression, which can connect live moments to digital content without relying on external screens.

What is the main adoption barrier?

Practicality and cost. Washability, comfort, battery life, and price all determine whether it becomes a product or stays a prototype.

What is the strongest creative use case?

Live, personal expression in social settings, where instant visual output is part of the experience and the wearer wants to change what is displayed on the fly.

Kenco: Kenneth the Talking Vending Machine

Kenco Millicano’s whole bean instant coffee is positioned as the closest thing to a proper coffee from a vending machine. However, people often have negative perceptions about drinking instant coffee from a machine. So, to engage and excite people enough to consider swapping their coffee shop routine for a vending option, Kenco Millicano worked with its agency team on a talking vending machine. The voice for the machine was provided by comedian and voice actor Mark Oxtoby, who spent a whole day in Soho Square interacting with passers-by.

Similarly in Hong Kong, Levi’s worked with TBWA on a talking phone booth dubbed the “Levi’s Summer Hotline”. Inside the booth, two popular local radio hosts connected via video and challenged visitors to answer questions or do stunts. The crazier the stunt, the bigger the prize. The prize printed out in the booth like a receipt, and could be redeemed at nearby Levi’s stores. The activation was reported to have drawn more than half a million interactions over three days and to have driven a 30% sales uplift.

Two executions. One shared trick

Both ideas take a familiar street object. A vending machine. A phone booth. Then they add something people do not expect from an object like that. A voice, a challenge, a human response, and a reward that arrives immediately.

How the “talking interface” mechanic works

A “talking interface” is a familiar street object that responds with voice, turning a simple transaction into a short ask, response, reward loop.

  • Interrupt the script. People approach expecting a predictable transaction, then the unit talks back.
  • Create a small social contract. You do something simple or slightly brave, and the unit rewards you.
  • Turn participation into theatre. Bystanders can understand what is happening fast, and the crowd recruits the crowd.

In busy public places where attention is scarce, interactive installations win when the first five seconds are obvious and the payoff is immediate.

The real question is whether you can make a vending moment feel like a social interaction, not a compromise.

Why it lands

The “talking” element is not a gimmick. It flips an inanimate object into a social moment, which makes the interaction feel personal even when it is happening in public. That shift changes the emotional framing from “machine coffee” to “a quick story I was part of”. For brands, that is how you replace a negative perception without arguing about it.

Extractable takeaway: If you want people to try something they think they dislike, do not debate the product. Change the moment around the product so the first experience feels human, surprising, and worth retelling.

What these activations are really doing for the brands

Kenco’s machine makes “vending” feel warmer, and it makes the product choice feel less like compromise. Levi’s booth turns brand interaction into a game with a tangible receipt-style reward that pushes people towards a nearby store. Both installations are a conversion point and a content engine at the same time.

Steal this loop for street activations

  • Use a familiar object. Familiarity reduces explanation time and increases participation.
  • Make the first step low-risk. A small action opens the door to a bigger payoff.
  • Keep the loop short. Ask. Respond. Reward. Long flows die in public space.
  • Design for onlookers. The audience around the participant is the multiplier.
  • Make redemption effortless. If the reward requires extra effort later, participation drops.

Vending machines are one of my favourite formats for street-level innovation. I have featured plenty of them on Ramble. If you want to go deeper, browse the vending-machine archive.


A few fast answers before you act

What is a “talking vending machine” in marketing terms?

It is an interactive out-of-home installation where a vending unit uses live or scripted voice interaction to trigger participation, then delivers an immediate reward to reframe the product experience.

Why does “talking back” increase participation?

Because it breaks the expected script of a transaction. That surprise creates curiosity, and curiosity pulls people closer long enough for the reward loop to start.

What makes these ideas work in high-footfall locations?

They are instantly legible, fast to complete, and entertaining for bystanders. The environment supplies the amplification through crowd behaviour.

What is the biggest execution risk?

Throughput and reliability. If interactions slow down, misfire, or confuse people, the installation becomes friction, not fun.

How do you measure success beyond views?

Participation rate per hour, completion rate, average dwell time, sentiment, and whether the activation produces measurable trial or store redemption lift.