Drone-vertising: Wokker and Cup Noodles

Drone-vertising: Wokker and Cup Noodles

Unmanned aircraft have been used to carry out military strikes, to film weddings, and are also being explored for product delivery from companies like Amazon, Netflix, Francesco’s Pizzeria and Flower Delivery Express.

Until the legalities of commercial use are cleared up by local governments, companies in Russia and Brazil go ahead with what are described as early drone-vertising campaigns. Drone-vertising is using drones as moving media, either by flying banners through high-attention locations or by staging a delivery moment that doubles as a filmed ad.

Airspace as a new media channel

The mechanism is straightforward. Put a message or a product on a drone. Fly it where the audience is already looking. Capture the moment on video so the stunt can travel beyond the people who witnessed it live. Because the drone enters an uninvited sightline, it creates surprise, which is why the filmed moment gets retold and replayed.

In dense urban districts where attention is scarce, brands keep searching for formats that create surprise without requiring new screen time.

The real question is whether the brand promise stays clear when the novelty fades, or whether the drone becomes the headline and the product becomes the footnote.

Russia

As ordinary advertising channels continue to be congested, Russian creative agency Hungry Boys uses drones to advertise noodle company Wokker.

Wokker banners are attached to drones and flown around high-rise business buildings in Moscow’s financial district, drawing the attention of office workers as the drones pass windows. The campaign is described as driving deliveries in the targeted area up by 40%.

Brazil

Cup Noodles, the instant ramen noodles snack from Nissin-Ajinomoto, is promoted in Brazil with drones dressed as cows, chickens, corn cobs and shrimps. A two-and-a-half minute film created for the brand’s online campaign uses drones to take Cup Noodles to surfers, skateboarders and highline walkers as they practise their sport.

Why drone-vertising gets noticed

This format works because it breaks the normal media contract. People do not expect ads to appear outside their window, and they do not expect “delivery” to arrive from above. The novelty is doing most of the work. The brand then benefits from the retelling, because the story is easy to summarise and the footage is inherently watchable. Drone-vertising is only worth doing when the brand meaning is unmistakable and the safety story is boring.

Extractable takeaway: If you are betting on a new attention surface, make the idea legible in one glance and one sentence. The stunt must communicate the category benefit instantly, otherwise the drone becomes the headline and the brand becomes a footnote.

Rules worth stealing before you fly ads

  • Target a context with a clear “why now”. Wokker links to lunch-time office hunger. Cup Noodles links to being hungry while out doing sport.
  • Design for cameras as well as eyeballs. You need a clean visual read at distance, plus a story that survives reposting.
  • Keep the stunt safe and bounded. The moment you look reckless, the conversation turns from clever to irresponsible.
  • Prove impact carefully. If you cite uplift, be ready to explain what changed, where, and for how long.

A few fast answers before you act

What is drone-vertising?

It is using drones as moving media. Either by flying banners through high-attention locations or by staging a delivery moment that doubles as a filmed ad.

Why does it work particularly well near offices or public hotspots?

Because the audience is concentrated and the environment is predictable. A drone appearing in a controlled corridor creates surprise without needing people to opt in.

What is the biggest brand risk?

Safety and permission. If the flight looks uncontrolled or disruptive, attention quickly becomes negative and the brand is blamed for the intrusion.

How do you keep the idea from becoming “tech for tech’s sake”?

Tie the drone to a simple product truth that the audience recognises instantly, like lunch delivery urgency or on-the-go convenience, then make that truth the focus of the footage.

What should you measure before you claim “uplift”?

Define the exact area and time window the stunt covered, choose a baseline for comparison, and separate what changed because of the flight itself versus what changed because the filmed story spread online.

Samsung: Galaxy 11

Samsung: Galaxy 11

Samsung, to promote its new Galaxy S5 smartphone during the 2014 World Cup, created a 13 minute animated film (split in 2 parts) featuring some of the world’s greatest footballers on a mission to save Earth from an alien race called Hurakan.

To save Earth from total annihilation, the human footballers dubbed the “Galaxy 11” get into a winner take all football match with the alien race. In the film, the Galaxy 11 are seen using various Samsung Galaxy devices to face off against the horned creatures, who have a penchant for flips and fancy kicks.

How this sells without stopping the story

The real question is whether your brand can earn minutes of attention without pausing the story to sell.

This works when the product has a credible job inside the plot, because that makes every appearance feel like story logic instead of an interruption.

In global consumer brands, World Cup season is one of the few windows where audiences will engage with branded entertainment if the story earns it.

Why this format works for a World Cup moment

A World Cup moment is crowded with highlight reels and second-screen noise. A self-contained animated story gives viewers a reason to stay, because they want to see how the match resolves.

Extractable takeaway: When attention is scarce, trade a single claim for a simple plot. Conflict, goal, showdown. Then let your product earn screen time by being useful to the characters.

  • It is built for attention. A 13 minute animated story gives Samsung room to create a world, not just a product claim.
  • The product is part of the mission. Galaxy devices show up as tools the team uses, so the placement feels “in-world” rather than bolted on.
  • It scales globally. Football, sci-fi stakes, and animation travel across markets without heavy explanation.

What to learn from “Galaxy 11”

If you want people to stay with a brand story for more than a few seconds, give them a narrative engine. Here, a narrative engine means a repeatable conflict-goal-showdown loop that keeps scenes moving. A clear enemy, a clear goal, and a clear showdown. Then let the product play a credible role inside that story, instead of pausing the story to sell.

  • Start with stakes, not specs. Establish the enemy and the win condition before the product shows up.
  • Give the product a job. Make the device a capability the characters rely on inside the plot.
  • Keep the structure simple. Enemy, goal, showdown. Then end with a clear resolution.

A few fast answers before you act

What is Samsung “Galaxy 11”?

It is a two-part animated film created for the 2014 World Cup that puts elite footballers into a “save Earth” match against an alien team called Hurakan, while featuring Samsung Galaxy devices in the story.

How long is the film?

It runs about 13 minutes in total and is split into two parts.

How do Samsung Galaxy devices fit into the film?

The Galaxy devices are shown as tools the team uses during the mission, so the product appears through action rather than through a conventional pitch.

Why use animation for a World Cup campaign?

Animation makes it easier to build a shared “in-world” story and let it travel across markets, because the stakes and visuals are easy to understand.

What is the transferable pattern for brands?

Build a short, high-stakes story with a simple structure. Then integrate the product as a believable capability inside the plot.