Reality Gaming, the MINI Way

After their recent Facebook Places campaign, Jung von Matt is back with the Mini Getaway Stockholm 2010 campaign.

Their office in Sweden has created a reality game that challenges you to do the impossible: stay at least 50 metres away from everybody else in Stockholm city between October 31st and November 7th 2010. If you succeed, you win the new MINI Countryman!

Check out the complete game rules in the app or at www.minigetawaystockholm.com.

AXA: iPhone App for Car Accidents

AXA is Belgium’s first insurance company to launch an iPhone app. Their free application helps and guides you through some basic steps when you have a car accident.

To launch this new app Duval Guillaume Antwerp / Modem from Belgium created an innovative print ad that required your iPhone to complete the message.

Why the print idea is a smart match

The product promise is practical. Help me when I am stressed and do not know what to do next. The launch mirrors that by making the iPhone essential to “finishing” the ad, so the viewer experiences the role of the phone immediately.

  • Device as the missing piece. The iPhone is not just where the app lives. It is how the message becomes complete.
  • Low barrier to understanding. You do one simple action and the concept clicks.
  • Print-to-mobile bridge. The campaign uses print to trigger a mobile behavior, instead of treating print as a dead end.

What to reuse from this approach

If the utility of your app is “guidance in a critical moment”, your launch should demonstrate guidance, not describe it. A small, tangible interaction can do that faster than any list of features.


A few fast answers before you act

What does the AXA Belgium iPhone app do?

It helps guide drivers through basic steps after a car accident, providing practical assistance when they need it most.

What made the print launch ad innovative?

The print execution required the viewer’s iPhone to complete the message, turning the phone into an active part of the ad rather than a separate channel.

Why is this a strong launch mechanic for an insurance app?

It demonstrates the phone’s role as a helper in-the-moment, which aligns directly with the app’s accident-assistance promise.

What is the transferable pattern?

Design a simple physical or media trigger that forces a first interaction with the device. Then let that interaction explain the product in seconds.

Durex: Baby App

Making the consequence tangible, not the lecture louder

In consumer health marketing, the hardest problems are rarely about information. They are about motivation in the moment. This Durex idea is a clean example of turning a behavior barrier into an experience.

Condoms are a downer. So how does one convince guys to put it on, and make Durex the favored choice.

Using the iPhone, Nicolai Villads, Peter Ammentorp and Raul Montenegro created what is called the Durex Baby application for the iPhone.

How the Durex Baby app worked as a behavioral nudge

The mechanism was simple. If the barrier is that protection feels like a mood killer, shift attention to what happens without it.

The app simulated the realities of having a baby, using the phone as a constant companion device. It turned an abstract risk into a persistent, personal experience that could be felt rather than explained.

Why simulation can change decisions faster than persuasion

Most messaging about safe sex competes with optimism bias. People assume consequences happen to someone else.

A simulation reduces that distance. It makes “later” feel like “now,” and it reframes the trade-off. Short-term inconvenience versus long-term responsibility. When the consequence feels immediate and specific, the decision calculus changes.

The intent behind building it for Future Lions

The app was created for the Future Lions 2010 competition organized by digital agency AKQA and the Cannes Lions Advertising festival.

The business intent is clear. Use mobile to translate a sensitive topic into a playful but pointed interaction that can travel socially and be discussed without heavy moralizing, while keeping the brand associated with the responsible choice.

What to steal from this idea

  • Turn abstract risk into felt experience. Simulation can outperform warnings when the audience tunes out lectures.
  • Use the device people always carry. Mobile is effective when the behavior change depends on everyday moments.
  • Reframe the trade-off. Move attention from short-term friction to long-term consequence in a way people can grasp instantly.
  • Make it discussable. Playful interaction can open conversation on topics people avoid in direct language.

A few fast answers before you act

What is the Durex Baby app?

An iPhone app concept that simulates the realities of having a baby to encourage safer choices and reduce resistance to using condoms.

What was the core mechanism?

Behavioral reframing through simulation. The phone delivers an ongoing experience that makes the consequence of not using protection feel immediate.

Why does this approach work better than a warning for some audiences?

Because it reduces optimism bias. People are more likely to change behavior when the consequence feels personal and present, not distant and theoretical.

What business goal does it serve for Durex?

Positioning the brand as the responsible default choice by shifting the decision from mood-based resistance to consequence-based clarity.

What is the main takeaway for marketers?

If persuasion is failing, design an experience that makes the outcome feel real, then let the audience reach the conclusion themselves.