Magnum Pleasure Hunt 2: bigger, bolder sequel

Last year, to launch the all new Magnum Temptation Hazelnut ice-cream, Swedish agencies Lowe Brindfors and B-Reel created an advergame, a branded game built to promote a product, called “Magnum Pleasure Hunt Across The Internet”. In the game, players are taken across 20 well known websites as they collect Bon Bons, the special ingredient of the Magnum Temptation Hazelnut ice-cream.

Since the game did exceedingly well, Magnum and team came up with round 2, enhanced with 3D graphics. This time players were taken on a run in New York, made to fly over Paris, and surf the waves in Rio De Janeiro, using a map and street-view style interface as the playground.

What changes from round 1 to round 2

The first game is a browser-bending sprint that treats the wider internet as a set of levels. The sequel shifts the same chase mechanic into city environments, with more depth, more spectacle, and clearer “set pieces” you can remember after one play.

In global FMCG brand launches, advergames like this work when they turn “a product promise” into a simple, replayable challenge people can explain in one sentence.

The real question is whether your sequel escalates the world without changing the one rule people already learned.

  • Round 1: web-hopping levels and Bon Bons as the core collectible.
  • Round 2: city-based runs plus a stronger 3D feel for movement, obstacles, and momentum.

Why it lands: it feels like discovery, not advertising

This is not a microsite you click once and forget. It is designed as a time-and-score loop. You play again to improve your route, your timing, and your collection count, and that repeat play is where the brand association gets built. It also matches Magnum’s “pleasure seeking” positioning with a mechanic that is literally a hunt. Because the loop rewards replay with visible improvement, the hunt association gets reinforced without asking the player to read a product pitch.

Extractable takeaway: When the brand promise is an action verb, make that verb the gameplay loop, and make replay the fastest way to feel the promise again.

The smart brand logic behind the Bon Bons

Bon Bons are a neat choice because they let the product story travel inside the gameplay. You are not only collecting points. You are collecting the “ingredient” that makes the new variant feel specific, even if you never read a product description.

I think it is a great follow up to the first version. Magnum Pleasure Hunt 2 could be experienced at www.pleasurehunt2.mymagnum.com.

Sequel campaign rules worth copying

  • Keep the core rule the same. Sequel energy comes from familiarity, then escalation.
  • Upgrade the world, not the instructions. New environments create novelty without re-teaching the game.
  • Build signature moments. New York, Paris, and Rio act like memorable chapters, not just backgrounds.
  • Make it easy to share a result. If the outcome is a score or time, people instantly understand what “good” looks like.

A few fast answers before you act

What is Magnum Pleasure Hunt?

It is a branded advergame where players chase and collect Magnum Bon Bons, originally by racing across well known websites as game levels.

What is different about Magnum Pleasure Hunt 2?

The sequel moves the action into city environments, adds a more cinematic 3D feel, and turns New York, Paris, and Rio into distinct stages of the chase.

Why does the “hunt” mechanic fit the Magnum brand?

Because it translates the idea of “pleasure seeking” into a simple action loop. Keep moving, keep collecting, keep chasing the next reward.

What makes an advergame replayable enough to matter?

Clear scoring, short rounds, and visible improvement. If players can beat their own time or score, they come back.

What is one practical takeaway for marketers?

If you plan a sequel, keep the rules familiar and escalate the world. That is how you get “new” without losing the audience you already earned.

MINI: Fan the Flame

MINI, together with TBWA\Agency.com, creates a social spectacle to grow the fan base for its newly launched Facebook page in Belgium and Luxembourg.

The setup is as physical as it gets. A MINI Countryman is attached to a thick rope in the parking lot of the Brussels Motor Show, with a burner placed beneath the rope. Facebook fans are encouraged to remotely trigger the burner and shoot flames at the rope. A webcam broadcasts the scene 24×7, and the fan whose flame ultimately breaks the rope wins the MINI Countryman.

Why this is a “like” campaign people actually talk about

Most fan-growth ideas are transactional: click like, get content. This one makes the click feel consequential. Each interaction is a tiny act of sabotage against a real-world object, with a visible scoreboard outcome. The page is not just where the brand posts. It is the control panel for the event. This is the better pattern when you need fast fan growth without training people to expect freebies.

Extractable takeaway: If you want people to talk, make the social action change a visible system, then let the audience verify progress live.

The mechanism: remote control plus live proof

Mechanically, the campaign combines three ingredients: a simple trigger (fan action), a physical system (rope and flame), and continuous proof (the live webcam). The webcam is crucial because it converts a remote interaction into trust. People can see that something is actually happening, continuously, with no editing.

In European automotive social campaigns, linking digital participation to a live physical outcome is one of the fastest ways to create earned attention, meaning people talk and share without paid amplification, beyond the fan base itself.

What the prize is really doing

The real question is whether your social channel is just a feed, or a place where the audience can change something that matters in real time.

The MINI Countryman is not only incentive. It is also the symbol. The closer the rope gets to breaking, the more the prize feels “reachable”, which keeps people checking back and telling friends to join. The prize turns time into tension.

What to copy for your next live activation

  • Make the interaction visible. Live video proof makes remote participation feel real.
  • Use a simple mechanic with cumulative progress. People return when they believe their action contributes to a final outcome.
  • Put the brand in the role of facilitator. The page becomes the place where something is happening, not just the place where posts appear.
  • Design for suspense. A slow-burn system creates anticipation and repeat visits.

A few fast answers before you act

What is “MINI Fan the Flame” in one line?

A live contest where Facebook fans remotely trigger flames to burn through a rope holding a MINI Countryman, with the fan who breaks it winning the car.

Why does the webcam matter?

It provides continuous proof that the event is real and progressing, which sustains trust and repeat engagement.

What behavior is this campaign optimizing for?

Fan acquisition plus repeat visits. The tension mechanic encourages people to return and recruit others.

What is the transferable lesson for other brands?

If you want scale, connect digital actions to a visible physical outcome and design the system so progress builds suspense over time.

What is the minimum viable version of this mechanic?

Combine one clear trigger, one physical system that visibly changes, and one always-on proof stream so participants can verify progress without edits.