
LEGO has recently launched an advertising campaign in France based on the theme of the child’s creativity with the line “We forgive everything to their creativity”.
Click here to watch the video on AdsSpot website.

LEGO has recently launched an advertising campaign in France based on the theme of the child’s creativity with the line “We forgive everything to their creativity”.
Click here to watch the video on AdsSpot website.

Its an exciting time for 12 year olds as they witness the first wave of electronic gaming i.e. digital-to-physical gameplay. Last year Disney announced a new line of toys called Disney Appmates that worked in tandem with the iPad. Now with “Life of George”, Lego has combined real Lego bricks with an app for your iOS and select Android devices.
In the game George shows you a picture from his travels and asks you to recreate it using Legos. You have to dig around in your box of 144 pieces to recreate the image and then take a picture of it on the dotted playmat. The app also has a brick recognition system that awards you points for speed and accuracy.
The game is pretty useful as kids don’t need to lug their entire Lego collection around. While for parents the game helps in teaching counting and hand-eye coordination as you need to find blocks as quickly as possible and then put them together.
The 3D premiere of Star Wars Episode 1 in early 2012 was a cinematographic milestone for the Star Wars saga. To celebrate it, LEGO and Serviceplan Munich created a unique LEGO sound installation that actually plays the Star Wars main theme.
The installation is a huge barrel organ built from over 20,000 LEGO pieces. Four Star Wars worlds (Hoth, Tatooine, Endor and the Death Star) are constructed on the turning barrel. As it rotates, LEGO elements trigger mechanical sensors that strike the keys of a built-in keyboard, playing the tune.
In European entertainment and toy launches, the strongest activations turn fandom into something people can physically operate, not just watch.
The most effective detail is the constraint. There is no “press play” button. You have to turn the organ. That one decision makes the experience feel earned. The song arrives as a result of your motion, not as background audio triggered by a screen.
Standalone takeaway: When a brand idea is about “bringing something into a new dimension,” the fastest route is to convert a familiar object into a physical interface and let the audience generate the outcome.
This is not a metaphor. It is a mechanical translation. LEGO pieces are arranged to behave like pins on a traditional barrel organ. The rotation sequence becomes a score, and the score becomes the melody via real key strikes. The four worlds on the barrel are not just decoration. They turn product and story into one continuous surface.
Star Wars fans already love collectibles and craft. This installation rewards that mindset with a live proof of “impossible build meets real output.” It also gives the audience a clean social script. Stop. Watch someone crank it. Step in. Try it yourself. Film it. Share it.
It positions LEGO Star Wars sets as more than toys. It frames them as a medium. Something that can build worlds, build machines, and even build music. That is a stronger proposition than “new sets available now,” especially around a film re-release where attention is already concentrated in cinemas.
It is a LEGO Star Wars activation built around a giant barrel organ made from over 20,000 LEGO pieces. When the barrel is turned, the mechanism triggers keys to play the Star Wars main theme.
Because it turns a familiar, physical music machine into a participatory interface. The audience does not just hear the theme. They generate it, which makes the moment feel personal and shareable.
Mechanical output. The build produces a real, repeatable result. That cause-and-effect shifts it from “impressive object” to “experience people line up to try.”
Keep the core gesture and the immediacy. In this case, the online version is described as playable via a simple control input that mimics the physical turning action.
Participation rate, repeat interactions, dwell time, the volume of user-recorded video, and any downstream actions tied to the product, such as set interest or ordering intent.