Jameson Irish Whiskey: Blippar Space Invaders

Jameson Irish Whiskey: Blippar Space Invaders

Outdoor ads that turn into a game

Jameson Irish Whiskey recently launched a huge outdoor campaign, teaming up with augmented reality specialist Blippar for image recognition technology. Here, “image recognition” means the app matches what the camera sees to known Jameson creative and then triggers the experience.

People with the Blippar app could scan any Jameson Irish Whiskey ad or bottle and immediately get immersed in a Jameson Irish Whiskey version of Space Invaders.

How the Blippar scan-to-play mechanic worked

The mechanism was straightforward. A phone camera scan triggered Blippar’s image recognition. That recognition launched an interactive AR experience on the device.

In practice, the physical media became the “portal”. The ad or bottle was the entry point. The phone was the display and controller. The game was the reward.

In spirits and FMCG outdoor campaigns, scan-to-play AR works best when the payoff is immediate and the controls feel natural in a standing, on-the-street context.

Why it landed, and where the interaction could be smoother

The win is immediacy. Scan and you are inside the brand world without a long setup. Because recognition launches the game instantly, it converts a fleeting poster glance into play time.

Extractable takeaway: If you turn physical media into a “scan to reward” portal, deliver the reward within seconds and design controls that match the real-world posture of the moment.

After playing the game myself, I found it would have been a better experience if they had allowed viewer control through tilting the phone around, instead of non-stop tapping at the screen. However, it is still good to see more brands innovating like this.

What the brand was really buying

This was not just about novelty. It was about extending an outdoor campaign into a personal, interactive moment that people could not get from a standard print execution.

The real question is whether your outdoor media can earn voluntary attention, not just reach.

The intent was clear. Increase attention time. Add talk value. Create a reason to engage with the bottle and the ads beyond the first glance.

This pattern is worth copying when you can reward immediately and keep interaction comfortable enough to sustain play.

What to steal for your next AR activation

  • Make the entry point universal. “Scan any ad or bottle” reduces friction and increases participation.
  • Reward immediately. If the scan does not pay off fast, the experience loses the environment it depends on.
  • Design the controls for comfort. Favor natural motion and simple gestures over repetitive tapping when sessions run longer than a few seconds.
  • Use AR to earn time, not impressions. The value is the extra seconds of focused attention, not the novelty headline.

If you would like to give it a try, download the Blippar app on your smartphone and scan the below bottle to start playing.

Jameson Irish Whiskey


A few fast answers before you act

What was Jameson doing with Blippar?

They used Blippar’s image recognition so people could scan Jameson ads or bottles and launch an interactive AR game experience on a smartphone.

What was the core mechanic?

Scan the physical creative with the Blippar app. The scan triggers recognition. The phone immediately launches the game.

Why does scan-to-play work well for outdoor advertising?

It turns a passive glance into an active moment. The ad becomes a portal to content that holds attention longer than print.

What interaction improvement could make this smoother?

More natural viewer control, such as tilting the phone, can reduce fatigue compared to continuous tapping during gameplay.

What is the main takeaway for brands?

Use AR to earn time and engagement by delivering an immediate reward, and make the control scheme comfortable enough to sustain play.

Coca-Cola: FM Magazine Amplifier

Coca-Cola: FM Magazine Amplifier

Coca-Cola to promote its FM app in Brazil allowed readers of the Capricho magazine to simply roll up the magazine and transform it into a portable amplifier for their iPhones. All the readers had to do was insert the iPhone into the spot indicated and tune into the Coca-Cola FM application. By “portable amplifier” here, I mean passive acoustic amplification from rolled paper, not electronics.

Why this is clever

The idea turns print into a functional accessory. No electronics. No QR-code dependency. Just smart physical design that rewards curiosity and makes the app the natural next step. Because the rolled magazine forms a simple acoustic horn, it directs the phone’s speaker output and makes the sound feel louder right away.

Extractable takeaway: When a piece of media becomes a working object, the “ad” turns into a demo and the digital step feels inevitable.

  • One simple action. Roll the magazine, insert the iPhone, hit play.
  • Instant utility. Louder sound is a real, immediate benefit.
  • Media becomes product. The magazine is not only a channel. It is the device.

In global consumer brands, analog-to-mobile bridges like this help when you need an obvious path into an app without adding new tech.

What to learn from it

This is a strong reminder that “mobile activation” does not always need a screen-first mechanic. When you can create a physical trigger that is obvious and satisfying, you reduce friction and increase shareability. People demonstrate it to others because it is surprising, and because it works.

The real question is how to make the next mobile step feel like a continuation of what people are already doing in the moment.

The strongest activations put physical utility first and let the app be the immediate follow-on.

  • Start with utility. Give people a benefit they can feel instantly, then invite the app as the next step.
  • Design one obvious move. Keep the interaction to a single action people can copy and demonstrate.
  • Make it easy to show. If it reliably “works”, people will hand it to someone else and replay the moment.

A few fast answers before you act

What is the Coca-Cola FM Magazine Amplifier?

It is a Capricho magazine execution in Brazil designed to be rolled into a tube that passively amplifies iPhone audio, used to promote the Coca-Cola FM app.

Why does a paper amplifier work at all?

The rolled shape acts like a simple acoustic horn, directing and concentrating the phone’s speaker output so it sounds louder.

What makes this effective as an app promotion?

The app is not advertised as a feature list. It is experienced. The physical utility creates a reason to open the app immediately.

What is the transferable pattern?

Turn media into a usable object, then connect that object to a single, obvious mobile behavior that completes the experience.

Lexus GS: NFC-Enabled Print Ad in WIRED

Lexus GS: NFC-Enabled Print Ad in WIRED

A print ad sits inside WIRED, but it behaves like a link. Hold an NFC-enabled phone (NFC is short for near-field communication) to the page and a Lexus GS demo opens on your device, without scanning a code or typing a URL.

Brands like Mercedes Benz, Reporters Without Borders, Volkswagen etc have all been working hard to create clutter breaking and engaging print ads.

In this latest example of an interactive print ad, WIRED magazine and Lexus have teamed up to create what they describe as the first mass-produced print ad embedded with an NFC tag. The ad, reported as appearing in 500,000 subscriber copies of WIRED’s April issue, lets readers with NFC-enabled phones access a demo of the Lexus GS 2013’s Enform App Suite simply by holding their phone up to the ad.

A tap replaces the scan

The mechanism is straightforward. An NFC tag is embedded into the page, and the phone reads it when placed close to the printed area. That single “tap” launches a mobile experience that can demonstrate features and apps without requiring camera alignment or extra steps. Because the tap collapses multiple steps into one, the handoff feels effortless.

In global publishing and automotive marketing, bridging print to mobile works best when the handoff is faster than habit, and simple enough to do without thinking.

Why this matters for print innovation

Most interactive print relies on behavior people already associate with effort, like scanning codes or typing. NFC flips that. The interaction feels like “just place phone here”, which is closer to natural curiosity than task completion.

Extractable takeaway: NFC works in print when it replaces effort with instinct. Design the handoff as a single tap that proves value immediately.

Definition-tightening: NFC tags in print are typically passive. The page is not powered. The phone provides the energy and reads a short payload that triggers a destination on the device.

What Lexus is really buying

This is a modern product story told through a legacy medium. The GS positioning leans into connected experiences, so demonstrating an app suite through a connected print interaction reinforces the message at the exact moment of discovery.

The real question is whether the tap reinforces the product promise at the moment of discovery.

Steal this pattern for interactive print

  • Design for one gesture. If it takes more than a tap, many readers will not try.
  • Reward instantly. The first screen after the tap should feel like a payoff, not a loading screen.
  • Make the print do real work. Print should provide context and desire. Mobile should provide depth and demonstration.
  • Plan for non-NFC readers. If the print idea relies on a capability not everyone has, ensure there is still a clear alternate path.

A few fast answers before you act

What makes this WIRED ad “interactive”?

The page contains an embedded NFC tag. Tapping an NFC-enabled phone to the ad launches a Lexus GS mobile demo experience.

Why use NFC instead of a QR code?

NFC removes the camera step. A tap is faster and tends to feel easier than scanning, which can increase participation.

Do you need a special app to use an NFC print ad?

Typically no. If NFC is enabled, the phone reads the tag and opens the linked mobile experience using standard system behavior.

What is the key benefit for the advertiser?

A lower-friction bridge from print attention to a measurable digital demo, without breaking the reading flow as aggressively as “go type this URL”.

What is the biggest execution risk?

Compatibility and clarity. If readers do not have NFC, or do not understand where to tap, the interaction collapses back into a normal print ad.