Cadbury: Keep Our Team Pumped

Cadbury: Keep Our Team Pumped

Training for the Olympics is tough, so Cadbury has come up with its loudest campaign to date: Keep Our Team Pumped. Here, supporters of the Great Britain Olympics team can sing a series of motivational, iconic power anthems to keep their team motivated during long training sessions ahead of the big event in 2012.

In plain terms, this is a crowdsourced music campaign: Cadbury gives the nation a set of recognisable “power” tracks, then turns public participation into fuel for Team GB, and into media for the sponsor.

Cadbury is set to release six tracks over the next seven months, culminating in a finale in March 2012 featuring a medley of all six songs created by the British public, plus a performance to Team GB athletes in London.

The Final Countdown

Simply the Best

The integrated campaign involves recruiting singers through social media, followed by a TV campaign airing on 3rd October and running for 6 weeks. There is also radio partnership activity, events, and digital media, with extra support on-pack and in-store, rallying the British public to keep singing.

The fans could follow it all at www.keepourteampumped.com.

In global FMCG sponsorship marketing, this approach works because it turns passive support into an action people can do in under a minute, then reuses that action as campaign content across channels.

The real question is whether your sponsorship can give people a repeatable one-minute action that feels like support, not like homework.

Why music is such a strong sponsorship mechanic

Music is a shortcut to emotion and memory, especially when the songs are already culturally “loaded.” If you pick anthems people instantly recognise, you lower participation friction and increase the chance they will share, remix, or join in again when the next track drops.

Extractable takeaway: If you need mass participation over time, start with a culturally familiar format so the effort is in joining, not in learning what to do.

For a multi-month sponsorship, I would choose a familiar-anthem format over inventing a brand-new mechanic every time, because recognition keeps the participation loop light.

What Cadbury is really building ahead of 2012

At the surface, it is motivation for athletes. Underneath, it is a sponsor-owned participation platform that can run on TV, radio, digital, on-pack and in-store without needing a new idea every week. By “participation platform,” I mean a repeatable participation flow plus reusable assets that can run across channels without reinventing the mechanic. Each track release is a fresh moment, and the public contribution keeps it feeling like a national project rather than a one-off ad.

How to structure a multi-month participation campaign

  • Use a repeatable content format. Six tracks. Same mechanic. New moment each time.
  • Make participation obvious. One clear action, one clear outcome, then show people what happens next.
  • Design for channel handoffs. Social recruitment feeds TV and radio, which then sends people back online.
  • Turn the finale into a payoff. If you ask people to contribute for months, the end needs to feel earned and public.

A few fast answers before you act

What is Keep Our Team Pumped?

It is a Cadbury campaign that invites the British public to record and contribute motivational “power anthem” performances intended to keep Team GB energised during training ahead of London 2012.

How does the campaign mechanic work?

Cadbury releases a sequence of tracks, recruits singers via social media and other channels, then builds toward a final medley performance assembled from public contributions.

Why release the campaign in tracks instead of one big launch?

Staggered releases create repeat attention peaks, give people multiple chances to participate, and keep the campaign fresh across months without changing the core idea.

What channels does this kind of campaign need to work?

You need an online hub for participation, plus at least one mass channel to drive scale and a retail layer to convert awareness into purchase at shelf.

What is the biggest risk with crowdsourced music campaigns?

If the participation flow is awkward or unclear, contributions drop fast. The format only sustains if it is easy to join and people feel their input is genuinely used.

Volkswagen Canada: The Great Art Heist

Volkswagen Canada: The Great Art Heist

They say that beauty is in the eye of the beholder. But if Volkswagen Canada has their say, beauty will be in the hands of the person who’s stealing it. That is the idea behind this ambient-meets-social campaign for the Volkswagen Jetta GLI.

Since the beginning of October, agency Red Urban has created a series of pop-up art galleries across major cities in Canada that feature “light paintings” made by the movement of the Volkswagen Jetta. These light paintings are long-exposure photographs that turn headlight and taillight trails into abstract artwork.

While the frames in the exhibits have been hung for all to admire, they have not been hung that securely, allowing more daring admirers to claim the artwork for themselves. The “thieves” are then asked to share their stolen items via Tweets and Facebook posts. Volkswagen Canada’s Facebook page starts receiving photos from fans decorating homes and offices with the imagery.

When out-of-home becomes a participation prompt

The mechanism is a deliberate temptation loop. By that, I mean the setup places something desirable in public and makes acting on that impulse part of the idea. Place desirable objects in public. Make them easy to take. Then turn the taking into the call to action, with social sharing as the proof layer. The “gallery” is the stage. The heist is the interaction. The reposted photos are the distribution.

In automotive launch marketing, giving people something physical to claim and display can turn attention into advocacy faster than conventional ads.

The real question is how to turn a static display into an action people want to repeat and publicize.

Why it lands

This works because it flips the normal rules of outdoor advertising. Instead of “look at this and move on”, the frame invites a decision and a story. The act of taking the artwork creates instant ownership, and ownership makes people far more likely to post, discuss, and keep the brand in the room. The strongest move here is not the gallery format but the permission to take the media home.

Extractable takeaway: If you can transform a passive medium into a “take it, show it” mechanic, you convert exposure into participation. Participation creates proof, and proof drives organic reach.

What to steal from this activation

  • Make the object desirable on its own: if the item is genuinely display-worthy, people will do the promotion for you.
  • Use a single rule: “take it and share it” is easy to understand and easy to repeat.
  • Build for accumulation: the more stolen pieces show up online, the more the campaign feels real and alive.
  • Let the audience finish the media buy: the repost is the real multiplier, not the initial placement.
  • Manage the ethics upfront: the line between playful permission and real theft must be unambiguous in execution.

A few fast answers before you act

What is the “Great Art Heist” idea?

It is a pop-up street gallery of framed “light painting” photos tied to the Volkswagen Jetta GLI, where passersby are implicitly encouraged to take a frame and share it socially.

What are “light paintings” in this campaign?

They are long-exposure photographs capturing the car’s headlight and taillight trails, producing abstract, art-like images.

Why does encouraging people to take the artwork work?

Because it creates ownership and a personal story. Once someone has the piece, sharing becomes natural and the brand becomes part of their environment.

Is this more out-of-home or more social?

Both. Out-of-home provides the physical trigger and scarcity. Social sharing provides proof and scale.

What is the biggest risk with a “steal it” mechanic?

Misinterpretation. If permission is not clear, the idea can feel irresponsible. The execution must make the intended rules obvious to avoid negative backlash.

Sukiennice: Secrets Behind Paintings

Sukiennice: Secrets Behind Paintings

The Sukiennice Museum in Krakow is one of the oldest museums in Poland, and it is reopening after a complete renovation. The problem is not the building. The problem is attention. Young people do not automatically find 19th-century Polish art interesting.

Leo Burnett Warsaw gets the challenge to pull this audience back in, and answers it with an integrated campaign anchored by the New Sukiennice augmented reality app.

The mechanic: bring paintings to life with viewer control

The app turns the visit into an interactive layer. Point your phone at selected works and the paintings come alive, revealing their stories through short films and animated moments. Instead of reading a label first, you get pulled into a scene first, then you choose to go deeper. Here, viewer control means visitors choose when to trigger the story and whether to go deeper.

In European museums trying to win younger audiences, lightweight AR can translate static collections into short, shareable stories without rewriting the institution’s identity.

Why it lands: it swaps “art history” for narrative tension

This is not about making the museum more “digital”. It is about making the first minute feel rewarding. Young visitors do not need more information at the start. They need a reason to care. That works because short films give the paintings a hook, and the phone becomes a bridge between a familiar screen habit and an unfamiliar art period.

Extractable takeaway: If the barrier is “this feels irrelevant”, do not lead with education. Lead with story. Give people one fast, emotional moment they can experience, then let curiosity pull them into context and detail.

An integrated campaign that keeps the app from being a lonely download

The real question is how you make a heritage visit feel immediately worth a young person’s time without turning the art into a gimmick.

The app plays the central role, but it does not stand alone. The campaign also uses billboards, social media and e-cards to create buzz and point people toward the experience. The intent is clear. Get young people to show up, then let the AR layer turn “I visited” into “I discovered”.

The buzz generated by the campaign is described as attracting a significant share of Krakow’s population to the museum.

What to steal for your own cultural or heritage activation

  • Start with one irresistible moment: pick a small set of works and make them unforgettable, rather than trying to animate everything.
  • Put the story before the lesson: emotion first, interpretation second.
  • Make it usable on-site: the experience should work in the gallery without long setup or instructions.
  • Design for “showing a friend”: the best museum tech spreads when people can demonstrate it in seconds.
  • Support it with media that explains the payoff: billboards and social should communicate the “why” of the visit, not just the existence of an app.

A few fast answers before you act

What is the New Sukiennice app?

It is an augmented reality museum app designed to bring selected paintings to life and reveal their stories through short film content during a gallery visit.

Why is AR a good fit for 19th-century painting?

Because the barrier is often distance. AR can add narrative entry points and context quickly, helping visitors connect emotionally before they engage intellectually.

What makes this more than a tech demo?

The app is positioned as the core of an integrated campaign. The surrounding billboards, social media and e-cards create the motivation to visit, and the on-site experience delivers the payoff.

What’s the biggest risk with museum AR?

Friction and distraction. If setup is slow, or the experience pulls attention away from the original work instead of back into it, the technology becomes the point and the art loses.

How should a museum measure success here?

Look at youth attendance lift, repeat visits, time spent in targeted rooms, and whether visitors progress from the AR moment into deeper engagement like reading labels, joining tours, or exploring more works.