TD Canada Trust: Automated Thanking Machine

Start with the smile. Then design backwards

Start with the smile of your audience, then work back from there. That is the key to many of the marketing campaigns people actually share. Coca-Cola has done a great job with their various happiness campaigns, followed by WestJet’s Christmas campaign where they surprised passengers with gifts.

When an ATM stops being a machine

TD Canada Trust, for its “TD Thanks You” campaign, converts select ATM machines in Toronto, Montreal, Calgary and Vancouver into special Automated Thanking Machines. Twenty hand-picked customers are invited to test them.

The twist is that the ATM behaves like a person. It knows their name, talks back, and responds in ways a standard ATM never would. Then it escalates into the payoff: unexpected, genuinely personal gifts that feel tailored to the customer, not to the bank.

In retail banking and other trust-based categories, surprise-and-delight works best when it turns a routine transaction into personal recognition that feels operationally real.

The video is the distribution layer

The reactions are the asset. This is less about the ATM technology than about capturing the moment people realize a faceless institution is paying attention. As reported, the video has racked up millions of views in days because the story is instantly legible: a familiar interface becomes human, and the customer response does the persuasion.

Why it lands

Banks are trained to look serious, consistent, and slightly distant. This flips that expectation without abandoning credibility, because the setting stays “bank-real” and the interaction starts from a normal ATM flow. The experience also scales conceptually. Any service brand with a repetitive touchpoint can imagine doing a version of this.

Extractable takeaway: If your category is low-emotion or low-trust, pick a familiar moment, introduce one human signal that feels impossible in that context, then let the customer reaction carry the message.

What to steal from an ATM that says “thanks”

  • Use a familiar interface as the stage. The more ordinary the starting point, the bigger the perceived magic when it shifts.
  • Personalization beats scale. One moment that feels truly “for me” outperforms ten generic giveaways.
  • Escalate in steps. Name recognition. Conversation. Then reward. The ramp makes the payoff believable.
  • Design the filming around authenticity. A hidden-camera feel is part of the proof, even when the experience is planned.

A few fast answers before you act

What is TD’s “Automated Thanking Machine”?

It is a TD ATM adapted to greet and interact with select customers, then deliver surprise gifts as part of the “TD Thanks You” campaign.

Why does the ATM format work so well?

An ATM is the definition of impersonal service. Making it behave personally creates instant contrast and instant story value.

What’s the real mechanism behind the idea?

Not the screen. The mechanism is staged personalization at a routine touchpoint, captured on video, where real customer reactions become the proof.

What makes this shareable beyond banking customers?

The narrative is universal: a machine becomes human, then gratitude becomes tangible. You do not need product context to feel it.

How can another brand apply this without copying it?

Pick one repetitive customer moment, add one unexpected human signal, then reward the customer in a way that is clearly based on who they are, not who you want them to be.

Samsung: Galaxy 11

Samsung, to promote its new Galaxy S5 smartphone during the 2014 World Cup, created a 13 minute animated film (split in 2 parts) featuring some of the world’s greatest footballers on a mission to save Earth from an alien race called Hurakan.

To save Earth from total annihilation, the human footballers dubbed the “Galaxy 11” get into a winner take all football match with the alien race. In the film, the Galaxy 11 are seen using various Samsung Galaxy devices to face off against the horned creatures, who have a penchant for flips and fancy kicks.

Why this format works for a World Cup moment

  • It is built for attention. A 13 minute animated story gives Samsung room to create a world, not just a product claim.
  • The product is part of the mission. Galaxy devices show up as tools the team uses, so the placement feels “in-world” rather than bolted on.
  • It scales globally. Football, sci-fi stakes, and animation travel across markets without heavy explanation.

What to learn from “Galaxy 11”

If you want people to stay with a brand story for more than a few seconds, give them a narrative engine. A clear enemy, a clear goal, and a clear showdown. Then let the product play a credible role inside that story, instead of pausing the story to sell.


A few fast answers before you act

What is Samsung “Galaxy 11”?

It is a two-part animated film created for the 2014 World Cup that puts elite footballers into a “save Earth” match against an alien team called Hurakan, while featuring Samsung Galaxy devices in the story.

How long is the film?

It runs about 13 minutes in total and is split into two parts.

How does the Galaxy S5 fit into the film?

The Galaxy devices are shown as tools the team uses during the mission, so the product appears through action rather than through a conventional pitch.

What is the transferable pattern for brands?

Build a short, high-stakes story with a simple structure. Then integrate the product as a believable capability inside the plot.