Coca-Cola Second Screen Reinvented

Coca-Cola Second Screen Reinvented

You are watching a Coca-Cola TV spot in Israel. Your phone lights up. A “Gett Coca-Cola” prompt appears. You tap once. Five minutes later, a special Coca-Cola package shows up at your door: a branded cooler, two Coke bottles, and a bottle opener.

From TV spot to one-tap delivery

Turn a TV ad into a one-tap order, and make “second screen” mean immediate delivery, not just engagement. Here, “second screen” means the phone acting as the immediate action surface while the TV spot supplies the trigger.

What is actually happening on the second screen

The TV spot carries an audio trigger that a smartphone can recognize. The moment the ad plays, phones with the Gett app installed receive a push notification. The viewer swipes or taps, and the order is placed in one click.

In practice, this behaves like Shazam for commerce. Except the payoff is not identification. It is fulfillment.

Why the Gett partnership is the real unlock

The ad is only half the experience. The other half is logistics.

To make the “five minutes later” promise credible, Coca-Cola partners with Gett, a local taxi app, and during the promotion Gett dispatches thousands of vehicles packed with branded coolers across Israel, ready to deliver on demand.

In FMCG and retail campaigns, the strategic value is not the novelty of a second screen, but the ability to compress media, commerce, and fulfillment into one immediate behavior.

The real question is whether the brand can remove enough friction that attention turns into action before intent cools.

Why this feels like a reinvention of TV, not a gimmick

This is not a gimmick. It is a tighter piece of commercial design because the creative, transaction, and fulfillment layers are built to work as one system.

Extractable takeaway: When a campaign links attention, transaction, and delivery inside one continuous action, the medium stops acting like awareness-only media and starts behaving like a service.

It collapses the funnel

There is no gap between awareness and action. The moment of attention is the moment of purchase.

It turns “sampling” into a media format

The campaign is a TV impression plus product trial, delivered instantly.

It makes the second screen earn its place

Second screen ideas often stop at polls and hashtags. Here, the phone is not a companion. It is the checkout button.

The deeper point

This is what “buyable advertising” looks like when it is engineered end to end. By “buyable advertising,” this means media that lets a viewer move from exposure to transaction without leaving the moment.

The business intent is simple: remove the lag between media spend and product trial by turning broadcast attention into immediate, measurable fulfillment.

Media triggers action. Action triggers logistics. Logistics completes the brand promise while attention is still warm.

What to steal from this buyable-media model

  • Collapse the funnel deliberately: If you can connect attention to action in one gesture, the “ad” becomes the first step of the purchase flow.
  • Make the trigger earn its existence: Second screen only matters when it changes the outcome, not when it adds commentary.
  • Engineer fulfillment as part of the creative: The logistics promise is the product. Treat it like core campaign craft, not an ops afterthought.
  • Turn sampling into a format: Delivering the kit is the media unit. That is why this reads as more than a shoppable banner.
  • Protect trust explicitly: Any “listening” mechanic needs clear permissioning and transparency, or the whole experience flips from magic to creepy.

A few fast answers before you act

What does the TV ad do that is different?

It uses an audio trigger so phones can recognize the ad and prompt a “Gett Coca-Cola” order on the second screen.

Do viewers need anything installed for this to work?

Yes. The flow depends on the Gett app, since the notification and one-tap order happens inside Gett.

How does it deliver so fast?

Gett uses its taxi network as a delivery fleet, with cars preloaded with the cooler kits during the promotion.

Why is this more powerful than a “second screen” hashtag?

Because the second screen is not commentary. It is conversion plus fulfillment.

What is the main risk brands must manage?

User trust. Any experience that “listens” for triggers must be transparent and permissioned, or it will feel creepy, even if the mechanics work.

Nivea SunSlide

Nivea SunSlide

Kids are at the beach. They want to run, swim, and slide for hours. Parents want one thing first: sunscreen. That usually means a negotiation. Nivea flips the dynamic by turning sun protection into the game itself. It builds a slip-and-slide that sprays water-resistant SPF 50+ as kids go down. One ride applies the sunblock. The line is simple and strong: the “funnest” way to apply sunscreen. The claim is even better because it is measurable: one slide covers about 100 kids per hour.

The core move

Remove the biggest friction in kids’ sun protection by embedding sunscreen into something they already want to do.

The real problem it solves

Parents do not struggle with intent. They struggle with compliance.
Kids do not resist sunscreen because they hate protection. They resist because applying it interrupts fun.

The real question is how you make sun protection happen without making kids stop the fun.

SunSlide is a behavioral design solution. By behavioral design, I mean shaping the environment so the desired action happens as the default. It makes the protected action the entertaining action.

What gets built

A physical slide that sprays sunscreen as part of the ride. The experience does not ask kids to pause. It rewards them for participating. By turning application into the ride, it removes the interruption that triggers resistance.

In some coverage, the wider campaign context frames this against South Africa’s high skin-cancer risk and the heightened vulnerability of children, which is why “make protection automatic” becomes the creative strategy.

Why it works as brand experience

It works because the product promise is delivered as a moment of play, not a lecture.

Extractable takeaway: If you can embed a protective behavior into something people already want to do, adoption feels like participation and the brand earns trust through utility.

Utility is the message

The campaign does not tell you to protect your kids. It shows a mechanism that does it.

The product truth is delivered through physics

Water-resistant SPF is not a claim on a pack. It is the substance literally flowing through the experience.

The story is instantly repeatable

“A slide that applies sunscreen” is a one-sentence idea that travels without explanation.

The deeper point

Brand experience works best when it earns attention by being useful. This is what brand-led innovation looks like when it is honest. It takes a genuine consumer pain point, removes friction with a physical design, and makes the brand feel helpful rather than preachy.

What to borrow if you design activations

  • Find the one moment people always skip. Do not start with awareness. Start with the behavioral gap. Here, it is the interruption moment.
  • Convert interruption into participation. If the solution feels like a rule, people resist. If it feels like play, they opt in.
  • Make the benefit visible and countable. “100 kids per hour” makes the idea feel real. It turns a stunt into a scalable concept.

A few fast answers before you act

What is SunSlide?

A slip-and-slide that sprays water-resistant SPF 50+ sunscreen onto kids as they ride, making sun protection automatic.

What problem does it solve?

It removes the recurring “stop and apply sunscreen” interruption that kids resist and parents dread.

Why is it effective as marketing?

Because the product benefit is experienced, not explained. The activation becomes the proof.

What is the key behavior design lesson?

If you can embed the desired behavior into something people already enjoy, compliance becomes participation.

What is the biggest risk with this kind of idea?

If the experience feels unsafe, messy, or untrustworthy, parents opt out immediately. The execution must feel controlled, clean, and credible.

Coca-Cola Wish in a Bottle

Coca-Cola Wish in a Bottle

At Coca-Cola Summer Love 2015, a camp-like teen event held each year in Ganei Huga, Israel, Coca-Cola creates a moment that feels like magic. A teenager opens a special bottle, and a shooting star appears in the sky.

The mechanism is built into the packaging. Working with Gefen Team and Qdigital, Coca-Cola equips special bottles so that opening one sends a Wi-Fi signal to one of three drones. The selected drone flies up to around 1,000 feet and releases a firework that resembles a shooting star.

In live brand experiences for consumer brands, connected packaging works best when the trigger and the payoff happen in the same moment and the same place.

Why this is more than a stunt

This is a clean example of connected packaging used as an experience trigger. Here, “connected packaging” means the pack can detect a real action and trigger a response beyond the product itself. The bottle is not a container for a message. It is the switch that activates the experience. That makes the brand action feel causal and personal, because the spectacle happens at the exact moment of interaction. Connected packaging is worth doing when the payoff is instantly visible. The real question is whether the product can trigger a moment people would still want to share without needing an explanation.

Extractable takeaway: If you want a tech-enabled brand moment to feel personal, put the trigger in a familiar gesture and make the consequence show up immediately in the environment.

The pattern to steal

  • Put the trigger in the product. The experience starts when the customer does something real, not when they scan a poster.
  • Make the payoff visible. A shooting star in the sky is instantly understood, even without explanation.
  • Design for shared proof. Spectacle that happens above a crowd is naturally recorded, talked about, and replayed.

A few fast answers before you act

What is Coca-Cola “Wish in a Bottle”?

A Coca-Cola Israel activation where opening specially made bottles triggers drones to launch fireworks that resemble shooting stars.

Where does it take place?

During Coca-Cola Summer Love 2015, a teen event held in Ganei Huga, Israel.

How does the trigger work?

Opening a bottle sends a Wi-Fi signal to one of three drones, which then flies up and releases a shooting-star-style firework.

What is the core experience design idea?

Use connected packaging to turn a normal consumption moment into a visible, shareable experience that feels personally triggered.

Why does it feel personal instead of promotional?

The spectacle happens exactly when someone opens the bottle, so the crowd reads it as a consequence of a real action, not a timed show.

When is connected packaging the wrong approach?

If the trigger is unreliable or the payoff is delayed, invisible, or hard to explain, the tech becomes a distraction instead of a meaningfully triggered moment.