Coca-Cola Interactive Mini Bottles

Coca-Cola has launched 20 special edition mini bottles to get fans around the world excited about the upcoming 2014 FIFA World Cup, which will take place in Brazil from June 12th to July 13th.

The bottles come wrapped in flags of countries that have hosted the World Cup previously. Argentina, Chile, Uruguay, Mexico, USA, England, Germany, Spain, France, Italy, Sweden, Switzerland, South Africa, Japan and South Korea. As well as the three upcoming host countries Brazil, Russia and Qatar. Plus two special Coca-Cola editions.

Coca-Cola fans can also create and send special messages and avatars to other bottle owners through Facebook and iPhone or Android apps. In addition, special markers on the bottles activate augmented reality animations when held up to a smartphone camera.

What makes these bottles more than packaging

This is a simple shift with big implications. The bottle is not only a container. It becomes a trigger. A collectible. And a social connector.

The flags do the first job. They make the bottles instantly recognizable and tradable. People have a reason to hunt for specific countries and compare what they found. The digital layer does the second job. It turns ownership into participation, because the bottle now links to messages, avatars, and AR animations.

Why augmented reality fits this moment

AR works best when the behavior is natural. Here the behavior is already there. You hold the bottle in your hand. You point your phone at it. You get something back instantly.

That is what makes the marker idea effective. It does not ask people to do something unfamiliar. It simply adds a reward to something they already do when they are curious about a special edition design.

What to borrow if you build brand experiences

  • Make the physical object the interface. The bottle is the entry point, not a poster, banner, or separate microsite.
  • Give fans something to collect and trade. Flags are a built-in collecting mechanic.
  • Add a social layer that only owners can unlock. Messaging and avatars make participation feel earned, not generic.
  • Use mobile as the bridge. iOS and Android apps turn “I saw it” into “I can activate it” immediately.

A few fast answers before you act

What are Coca-Cola Interactive Mini Bottles?
They are 20 special edition mini bottles designed to build excitement for the 2014 FIFA World Cup, using country-flag designs plus a digital interaction layer.

What is interactive about them?
Owners can send messages and avatars to other bottle owners via Facebook and iOS or Android apps. The bottles also include markers that trigger augmented reality animations through a smartphone camera.

Why use country flags on the bottles?
It creates instant collectability. People can look for specific countries, compare what they found, and feel part of a shared event build-up.

What is the role of augmented reality here?
AR turns the label into an activation point. Point your phone at the bottle, and the design becomes an animation experience rather than static packaging.

What is the main marketing idea worth copying?
Make the product itself the gateway to the experience. When the physical object triggers the digital layer, participation becomes effortless and more memorable.

Smart Apps

Here are two mobile apps that recently caught my eye…

Audi Start-Stop App

The Audi start-stop system turns off the engine when the car stops at a traffic light and turns it on again when the car starts. Using the same principle Audi along with DDB Spain created an Android app that detects which applications have been open longest without being used and sends an alert to the user to close them. Thus saving battery and making the phone a more efficient tool.

Reborn Apps

Many events create their own smartphone apps. But when the event is over, the apps lose their usefulness and are then hardly used. To give these apps a second life, Duval Guillaume got various Belgium organisations to push out an update which turned their event apps into a registration medium for organ donation.

Life of George

Its an exciting time for 12 year olds as they witness the first wave of electronic gaming i.e. digital-to-physical gameplay. Last year Disney announced a new line of toys called Disney Appmates that worked in tandem with the iPad. Now with “Life of George”, Lego has combined real Lego bricks with an app for your iOS and select Android devices.

In the game George shows you a picture from his travels and asks you to recreate it using Legos. You have to dig around in your box of 144 pieces to recreate the image and then take a picture of it on the dotted playmat. The app also has a brick recognition system that awards you points for speed and accuracy.

The game is pretty useful as kids don’t need to lug their entire Lego collection around. While for parents the game helps in teaching counting and hand-eye coordination as you need to find blocks as quickly as possible and then put them together.